mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 05:21:16 +00:00
- Backend update from Raze.
* voc loader fix. * better prefix detection in Zip loader. * SDL Vulkan init. * disabling of shadowmap management when the feature is off.
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parent
c1a8776a15
commit
b82b5384a0
4 changed files with 31 additions and 24 deletions
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@ -367,7 +367,7 @@ SoundHandle SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int length)
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i += 4;
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if (i + blocksize > length)
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{
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okay = false;
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//okay = false;
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break;
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}
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@ -450,7 +450,7 @@ SoundHandle SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int length)
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}
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// Second pass to write the data
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if (okay)
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if (okay && len > 0)
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{
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data = new uint8_t[len];
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i = 26;
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@ -208,8 +208,9 @@ bool FZipFile::Open(bool quiet, LumpFilterInfo* filter)
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char *dirptr = (char*)directory;
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FZipLump *lump_p = Lumps;
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FString name0;
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FString name0, name1;
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bool foundspeciallump = false;
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bool foundprefix = false;
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// Check if all files have the same prefix so that this can be stripped out.
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// This will only be done if there is either a MAPINFO, ZMAPINFO or GAMEINFO lump in the subdirectory, denoting a ZDoom mod.
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@ -234,31 +235,39 @@ bool FZipFile::Open(bool quiet, LumpFilterInfo* filter)
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name.ToLower();
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if (name.IndexOf("__macosx") == 0)
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continue; // skip Apple garbage. At this stage only the root folder matters,
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if (i == 0)
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continue; // skip Apple garbage. At this stage only the root folder matters.
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if (!foundprefix)
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{
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// check for special names, if one of these gets found this must be treated as a normal zip.
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bool isspecial = name.IndexOf("/") < 0 || (filter && filter->reservedFolders.Find(name) < filter->reservedFolders.Size());
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if (isspecial) break;
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name0 = name.Left(name.LastIndexOf("/")+1);
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name1 = name.Left(name.IndexOf("/") + 1);
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foundprefix = true;
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}
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else
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if (name.IndexOf(name0) != 0)
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{
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if (name.IndexOf(name0) != 0)
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if (name1.IsNotEmpty())
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{
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name0 = "";
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break;
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name0 = name1;
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if (name.IndexOf(name0) != 0)
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{
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name0 = "";
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}
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}
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else if (!foundspeciallump && filter)
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{
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// at least one of the more common definition lumps must be present.
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for (auto &p : filter->requiredPrefixes)
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{
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if (name.IndexOf(name0 + p) == 0 || name.LastIndexOf(p) == name.Len() - strlen(p))
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{
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foundspeciallump = true;
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break;
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}
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if (name0.IsEmpty())
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break;
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}
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if (!foundspeciallump && filter)
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{
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// at least one of the more common definition lumps must be present.
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for (auto &p : filter->requiredPrefixes)
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{
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if (name.IndexOf(name0 + p) == 0 || name.LastIndexOf(p) == name.Len() - strlen(p))
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{
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foundspeciallump = true;
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break;
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}
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}
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}
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@ -115,8 +115,6 @@ CCMD(vid_list_sdl_render_drivers)
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namespace Priv
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{
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static const uint32_t VulkanWindowFlag = SDL_WINDOW_VULKAN;
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SDL_Window *window;
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bool vulkanEnabled;
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bool softpolyEnabled;
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@ -408,7 +406,7 @@ SDLVideo::SDLVideo ()
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if (Priv::vulkanEnabled)
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{
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Priv::CreateWindow(Priv::VulkanWindowFlag | SDL_WINDOW_HIDDEN);
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Priv::CreateWindow(SDL_WINDOW_VULKAN | SDL_WINDOW_HIDDEN | (vid_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
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if (Priv::window == nullptr)
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{
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@ -85,7 +85,7 @@ CUSTOM_CVAR(Int, gl_shadowmap_quality, 512, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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bool IShadowMap::ShadowTest(const DVector3 &lpos, const DVector3 &pos)
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{
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if (mAABBTree)
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if (mAABBTree && gl_light_shadowmap)
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return mAABBTree->RayTest(lpos, pos) >= 1.0f;
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else
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return true;
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@ -98,7 +98,7 @@ bool IShadowMap::PerformUpdate()
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LightsProcessed = 0;
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LightsShadowmapped = 0;
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if (CollectLights != nullptr)
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if (gl_light_shadowmap && (screen->hwcaps & RFL_SHADER_STORAGE_BUFFER) && CollectLights != nullptr)
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{
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UpdateCycles.Clock();
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UploadAABBTree();
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