gzdoom/src/rendering
MajorCooke eaba63e13b
View Angles (Part 1 - Redux) (#1002)
* Added ViewAngle/Pitch/Roll properties to actors.

- These are offsets for camera angles that allow turning the camera without affecting aim or movement direction.
- Added A_SetView<Angle/Pitch/Roll>, which will set the view direction.
- Added ABSVIEWANGLES flag, used to make the view absolute instead of an offset.

* Converted functions to be direct-native.
2020-08-27 13:03:06 -04:00
..
2d - fixed the burn shader. 2020-06-09 22:06:19 +02:00
hwrenderer Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
swrenderer Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
r_sky.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp View Angles (Part 1 - Redux) (#1002) 2020-08-27 13:03:06 -04:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00