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actors
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-01 00:46:00 +01:00 |
filter
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- changed the BFG decal for Freedoom to blue. With the software renderer this will be displayed as gray due to lack of blue in the palette. (Itz's still better than green, though.)
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2016-01-05 17:10:47 +01:00 |
glstuff
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- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
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2014-07-15 20:49:21 +02:00 |
graphics
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Multi-intermission waits for all players + changes
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2014-06-17 19:46:10 +12:00 |
maparrows
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- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
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2012-02-12 02:45:48 +00:00 |
mapinfo
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-06 17:16:06 +01:00 |
sbarinfo
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- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
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2015-05-20 13:10:08 -04:00 |
shaders
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- changed shaders.
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2015-04-05 20:20:56 +02:00 |
sounds
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sprites
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- added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.)
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2015-04-27 10:24:49 +02:00 |
textures
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xlat
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- fixed a potential overflow issue with calculating a portal's origin point.
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2016-01-04 21:05:09 +01:00 |
althudcf.txt
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- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
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2010-08-10 16:22:57 +00:00 |
animated.lmp
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animdefs.txt
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
compatibility.txt
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Merge branch 'master' of https://github.com/rheit/zdoom
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2015-09-19 12:32:22 +02:00 |
confont.lmp
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dbigfont.lmp
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decaldef.txt
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- Fixed one small copy-paste error in decaldef.txt for SnakeScorch22.
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2012-09-11 01:42:01 +00:00 |
decorate.txt
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Add flies (doomed #112) from the Hexen retail beta
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2015-04-02 17:52:54 -05:00 |
decorate.z
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- add dynamic lights to editor number table and remove them from DECORATE definitions.
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2015-04-04 10:42:44 +02:00 |
defbinds.txt
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Externalized default key bindings
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2015-04-05 21:40:53 -05:00 |
dehsupp.txt
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. added MBF dog sounds to Dehacked sound table.
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2015-09-28 09:09:52 +02:00 |
etc.h.txt
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- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
fontdefs.txt
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- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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2010-10-23 22:33:39 +00:00 |
in_epi1.txt
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in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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in_htc3.txt
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indexfont
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iwadinfo.txt
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- added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist.
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2016-01-05 11:16:38 +01:00 |
language.eng
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Add British English "translation", because u's matter
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2015-06-30 13:11:33 -05:00 |
language.enu
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- moved the notification messages for SendToCommunicator into LANGUAGE.
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2015-11-26 10:25:05 +01:00 |
language.fr
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- Expand environment variables for autoload paths.
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2014-07-15 21:26:26 -04:00 |
language.ita
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- added Italian translation to OB_VOODOO (thanks to Edward-san)
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2012-04-22 07:37:38 +00:00 |
language.ptb
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- specte typo in language.ptb.
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2013-08-10 21:15:06 +02:00 |
lockdefs.txt
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- Fix mapcolor for Strife's passcard.
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2011-10-03 00:38:20 +00:00 |
menudef.txt
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-05 12:23:50 +01:00 |
menudef.z
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Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
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2015-12-30 17:41:49 -05:00 |
netnotch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
notch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
reverbs.txt
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sbarinfo.txt
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sbigfont.lmp
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sndinfo.txt
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Split sndinfo.txt up into multiple files using filter directories.
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2015-04-03 22:58:58 -05:00 |
sndseq.txt
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- Fixed copy-paste fail for DoorCloseSmallWood.
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2010-01-08 04:01:30 +00:00 |
spaldoom.lmp
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spalhtic.lmp
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teaminfo.txt
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terrain.txt
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- fixed: Heretic's splashes don't alert monsters.
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2010-05-11 17:30:27 +00:00 |
textcolors.txt
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textures.txt
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- Enable Doom 1.1 status bar support.
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2012-11-09 23:03:53 +00:00 |
things.h.txt
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- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
vga-rom-font.16
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x11r6rgb.txt
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xhairs.txt
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