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https://github.com/ZDoom/gzdoom.git
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db86385cf6
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl. Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION: Head up display
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//
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//-----------------------------------------------------------------------------
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#ifndef __HU_STUFF_H__
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#define __HU_STUFF_H__
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#include "doomtype.h"
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struct event_t;
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class player_t;
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//
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// Globally visible constants.
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//
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#define HU_FONTSTART BYTE('!') // the first font characters
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#define HU_FONTEND BYTE('\377') // the last font characters
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// Calculate # of glyphs in font.
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#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
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//
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// Chat routines
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//
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void CT_Init (void);
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bool CT_Responder (event_t* ev);
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void CT_Drawer (void);
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extern int chatmodeon;
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// [RH] Draw deathmatch scores
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void HU_DrawScores (player_t *me);
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void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth, int &maxiconheight);
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void HU_DrawColorBar(int x, int y, int height, int playernum);
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int HU_GetRowColor(player_t *player, bool hightlight);
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extern bool SB_ForceActive;
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// Sorting routines
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int comparepoints(const void *arg1, const void *arg2);
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int compareteams(const void *arg1, const void *arg2);
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#endif
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