gzdoom/wadsrc/static/zscript
Christoph Oelckers f25397b391 - started building the framework to replace the global level variable
A few of the old level members will also be moved to the new class, now that workaround getters can be implemented.
These currently spit out some deprecation warnings which will be addressed next.
2019-01-10 19:46:51 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - Gave DThinker a Level field and replaced all uses of the placeholer __GetLevel function. 2019-01-08 01:57:26 +01:00
heretic - use map time, not hub time for map actions. 2019-01-10 03:42:54 +01:00
hexen - use map time, not hub time for map actions. 2019-01-10 03:42:54 +01:00
inventory - use map time, not hub time for map actions. 2019-01-10 03:42:54 +01:00
menu - started building the framework to replace the global level variable 2019-01-10 19:46:51 +01:00
raven - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
scriptutil - moved the TIDHash array to FLevelLocals and adjusted the actor iterator code. 2019-01-09 01:42:25 +01:00
shared - started building the framework to replace the global level variable 2019-01-10 19:46:51 +01:00
statscreen Make StatusScreen::End virtual 2018-09-15 13:21:13 +02:00
statusbar - added Level parameter to R/P_PointInSector(Sub)Sector. 2019-01-10 00:30:04 +01:00
strife - use map time, not hub time for map actions. 2019-01-10 03:42:54 +01:00
actor.txt - moved the TIDHash array to FLevelLocals and adjusted the actor iterator code. 2019-01-09 01:42:25 +01:00
actor_actions.txt - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
actor_attacks.txt Fix A_CustomBulletAttack's spawnofs_xy parameter 2019-01-02 08:13:53 +01:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
actor_inventory.txt - fixed last PR. 2019-01-07 01:09:57 +01:00
base.txt - started building the framework to replace the global level variable 2019-01-10 19:46:51 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
destructible.txt - another large batch of level references removed. 2019-01-08 20:40:43 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
level_compatibility.txt - capitalization of 'level' in all places where no changes will be needed. 2019-01-06 14:38:51 +01:00
mapdata.txt - added Level parameter to R/P_PointInSector(Sub)Sector. 2019-01-10 00:30:04 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00