gzdoom/src
2017-07-26 13:34:17 -04:00
..
fragglescript - removed the special conditions of the FraggleScript license, now that they are no longer needed. Also relicensed the two original files under the GPL for consistency. 2017-04-17 10:31:25 +02:00
g_inventory - scriptified the weapon firing logic. 2017-05-01 01:55:35 +02:00
g_shared Moved freeing of data stored in HUD message objects to OnDestroy() function 2017-07-10 10:41:50 +03:00
g_statusbar Moved freeing of data stored in HUD message objects to OnDestroy() function 2017-07-10 10:41:50 +03:00
gl - Fix packed normal order bug 2017-07-25 20:20:13 +02:00
intermission Fixed crash on returning to title screen 2017-04-22 09:58:38 +03:00
math
menu Revert "- ported Linux crash fix to Mac" 2017-07-25 07:34:26 -04:00
polyrenderer Merge https://github.com/coelckers/gzdoom 2017-07-09 20:09:12 -04:00
posix - fixed an issue with previous commit that undid some scaling code 2017-07-25 08:09:01 -04:00
r_data - fixed alpha of palette index 0 for ice and alpha translations. 2017-07-01 16:19:41 +02:00
rapidjson
resourcefiles - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
scripting Enabled dynamic stack size in ZScript parser generated by Lemon 2017-07-23 11:54:16 +03:00
sfmt - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sound OpenBSD support 2017-07-25 07:56:19 -04:00
swrenderer - maxviewpitch now affects the 2.5D software renderer 2017-07-24 10:33:44 -04:00
textures - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
win32 - Fix swtruecolor cvar messing up the chosen video mode 2017-07-23 20:54:03 +02:00
xlat Fixed uninitialized variable in XLAT parser 2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h - fixes typo in actionspecials.h. 2017-03-29 19:24:56 +02:00
actor.h - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
actorinlines.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
actorptrselect.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
actorptrselect.h
am_map.cpp - fixed automap positioning with linked portals and a camera actor that is transitioning a sector portal. 2017-05-14 13:12:39 +02:00
am_map.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
b_bot.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
b_func.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
b_game.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
b_move.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
b_think.cpp Fixed megasphere item selection in bot code 2017-05-26 11:54:42 +03:00
basictypes.h - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
bbannouncer.cpp
c_bind.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
c_bind.h
c_cmds.cpp - allow changing to the current map by using "*" as argument. Implemented for 'map', 'changemap' and 'recordmap'. 2017-04-28 11:39:47 +02:00
c_console.cpp - removed some unused static variables 2017-04-26 14:48:33 +02:00
c_console.h
c_consolebuffer.cpp - removed some unused static variables 2017-04-26 14:48:33 +02:00
c_consolebuffer.h
c_cvars.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
c_cvars.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
c_dispatch.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
c_dispatch.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
c_expr.cpp - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
c_functions.cpp - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
c_functions.h - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
CMakeLists.txt Merge https://github.com/coelckers/gzdoom 2017-07-15 00:24:25 -04:00
cmdlib.cpp Rewrote directory creation function for Windows 2017-05-29 12:20:30 +03:00
cmdlib.h - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
colormatcher.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.cpp Made two Hexen maps compatibility options data driven 2017-06-14 16:10:01 +03:00
compatibility.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
configfile.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
configfile.h
critsec.h -added missing file. 2017-03-10 22:19:36 +01:00
ct_chat.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_dehacked.cpp Fixed internal Dehacked support 2017-04-22 22:58:45 +03:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
d_main.cpp - fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts. 2017-07-20 14:20:50 +02:00
d_main.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_net.cpp - fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts. 2017-07-20 14:20:50 +02:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_netinfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
d_player.h - removed all instances of CF_POWERBUDDHA 2017-05-16 09:52:50 +02:00
d_protocol.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_protocol.h - added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters 2017-07-19 15:03:27 -04:00
decallib.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
decallib.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
dobject.cpp - made GetClassName an intrinsic and expanded it to also work on class types. 2017-04-14 16:14:27 +02:00
dobject.h Made usage of assertions in VM code consistent 2017-06-22 10:36:08 +03:00
dobjgc.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
dobjgc.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
dobjtype.cpp - fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not. 2017-04-27 10:52:00 +02:00
dobjtype.h - fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not. 2017-04-27 10:52:00 +02:00
doomdata.h - fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values. 2017-05-04 23:52:16 +02:00
doomdef.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
doomerrors.h
doomstat.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
doomstat.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
doomtype.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
dsectoreffect.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - added per-class think time profiling tool. 2017-07-17 10:21:58 +02:00
dthinker.h - added per-class think time profiling tool. 2017-07-17 10:21:58 +02:00
edata.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
edata.h
empty.cpp
errors.h
events.cpp Fixed handling of default values in EventHandler.SendNetworkEvent() 2017-04-22 10:28:53 +03:00
events.h - reimplemented the position display, but changed its position a bit upward. 2017-03-29 23:51:53 +02:00
f_wipe.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
f_wipe.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
files.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
files.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
g_doomedmap.cpp - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable: 2017-05-01 21:25:54 +02:00
g_game.cpp - 'Player' is turbo! cheat is no longer shown in single player. 2017-07-21 17:21:58 -04:00
g_game.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
g_hub.cpp - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
g_hub.h
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp - the last scriptified bits of P_PlayerThink. 2017-05-01 00:27:58 +02:00
g_level.h - moved the 'no player start' check to the end of G_DoLoadLevel because inside G_FinishTravel it would leave some data in undefined places that later can cause a crash. 2017-04-25 19:55:05 +02:00
g_levellocals.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
g_mapinfo.cpp - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
g_pch.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
g_pch2.h
g_skill.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
gameconfigfile.cpp Update LASTRUNVERSION to handle the snd_hrtf change 2017-05-01 00:26:28 +02:00
gameconfigfile.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
gametype.h
gi.cpp Merge https://github.com/coelckers/gzdoom 2017-04-14 23:09:21 -04:00
gi.h Merge https://github.com/coelckers/gzdoom 2017-04-14 23:09:21 -04:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - implemented proper scaling for the status bar itself. 2017-03-29 19:23:40 +02:00
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_video.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
info.cpp Fixed applying of multiple pain chances 2017-04-20 22:09:18 +03:00
info.h - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable: 2017-05-01 21:25:54 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp OpenBSD support 2017-07-25 07:56:19 -04:00
m_alloc.h
m_argv.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp - 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies' 2017-07-22 07:25:58 -04:00
m_cheat.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_crc32.h - the fourth. 2017-03-08 18:55:54 +01:00
m_fixed.h - the fourth. 2017-03-08 18:55:54 +01:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.cpp - avoid using plain chars as variables. 2017-07-15 09:01:02 +02:00
m_misc.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_png.cpp - fixed crash on bad PNGs. 2017-04-11 10:29:52 +02:00
m_png.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
m_random.cpp - the fourth. 2017-03-08 18:55:54 +01:00
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
md5.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
md5.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
memarena.cpp Fixed crash caused by failure to allocate memory block of very special size 2017-04-19 17:52:43 +03:00
memarena.h - allow parsing of static constant arrays in class scope. 2017-03-14 20:22:37 +01:00
mus2midi.cpp - the fourth. 2017-03-08 18:55:54 +01:00
mus2midi.h - more of the same. 2017-03-08 18:55:53 +01:00
name.cpp
name.h
namedef.h - blacklist old FMod related sound CVARs because they tend to be in the UnknownCVARs section but aren't useful any longer. 2017-06-12 00:00:55 +02:00
nodebuild.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
nodebuild_classify_nosse2.cpp - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. 2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
nodebuild_gl.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp Removed obsolete workaround for Apple's GCC 4.x from node builder 2017-04-02 11:51:58 +03:00
p_3dfloors.cpp - fixed: "vid_renderer" should NEVER be referenced outside of the hardware code. This may fix a crash when changing modes with vid_renderer not matching actual renderer 2017-04-30 16:11:34 -04:00
p_3dfloors.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
p_3dmidtex.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_3dmidtex.h
p_acs.cpp - removed PCD_GetActorZ double check. 2017-05-31 11:52:51 +02:00
p_acs.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
p_actionfunctions.cpp - Added new flags8 actor field. Isn't it frightening how quickly how we got to our 8th flag field? 2017-05-15 19:17:46 +02:00
p_blockmap.h Fixed compilation with GCC/Clang 2017-03-17 17:42:28 +02:00
p_ceiling.cpp Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials 2017-05-25 10:41:06 +03:00
p_checkposition.h
p_conversation.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_conversation.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_doors.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_effect.cpp - fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity. 2017-05-19 12:03:20 +02:00
p_effect.h Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
p_enemy.cpp Merge branch 'master' into qzdoom-merge 2017-07-19 17:32:41 -04:00
p_enemy.h - added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters 2017-07-19 15:03:27 -04:00
p_floor.cpp Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials 2017-05-25 10:41:06 +03:00
p_glnodes.cpp - fixed name generation for cached nodes to not contain any ':'. A colon inside a file name will cause Windows to write the data to an alternate data stream. 2017-07-24 09:20:35 +02:00
p_interaction.cpp - added cheat protection to sv_damagefactor* 2017-07-26 13:32:45 -04:00
p_lights.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp - removed all instances of CF_POWERBUDDHA 2017-05-16 09:52:50 +02:00
p_lnspec.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_local.h - Added a Z offsetting parameter to the ZScript LineAttack function. 2017-05-17 23:03:22 +02:00
p_map.cpp - do not let P_AdjustFloorCeil use the return from P_CheckPosition if floorz is greater than ceilingz. 2017-06-05 12:20:59 +02:00
p_maputl.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_maputl.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_mobj.cpp - fixed return type of CountsAsKill. 2017-07-25 08:14:46 +02:00
p_pillar.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_plats.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_pspr.cpp Added PSPF_MIRROR. 2017-05-25 19:46:36 -05:00
p_pspr.h Added PSPF_MIRROR. 2017-05-25 19:46:36 -05:00
p_pusher.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_saveg.cpp - fixed: During hub travel, static thinkers may not be deserialized. 2017-04-14 22:06:29 +02:00
p_saveg.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_scroll.cpp - major optimization on carry scroller code. 2017-05-19 16:31:44 +02:00
p_secnodes.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_sectors.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_setup.cpp Merge https://github.com/coelckers/gzdoom 2017-05-05 00:36:22 -04:00
p_setup.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_sight.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_slopes.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_spec.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_spec.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_states.cpp Fixed build with Clang 2017-04-13 10:40:43 +03:00
p_switch.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_tags.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_tags.h - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
p_teleport.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_terrain.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp Fix A_CheckProximity setting pointer to dead things when it shouldn't. 2017-05-14 20:01:18 +02:00
p_tick.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_trace.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_udmf.cpp - added the UDMF sector scroll fields from Eternity. 2017-06-04 18:03:43 +02:00
p_udmf.h - made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover. 2017-03-23 10:19:07 +01:00
p_usdf.cpp Fixed broken dialogue customization in USDF parser 2017-04-05 13:43:49 +03:00
p_user.cpp - changed sv_singleplayerrespawn from 'latch' to 'cheat' since it was originally coded before the CVAR_CHEAT flag was implemented. 2017-07-26 13:34:17 -04:00
p_xlat.cpp - fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values. 2017-05-04 23:52:16 +02:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
po_man.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
portal.cpp - fixed: P_CollectConnectedGroups should abort if it tries to collect the same portal group more than once, because this would indicate an infinite loop. 2017-05-14 12:24:52 +02:00
portal.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
r_defs.h - Increase MAXWIDTH and MAXHEIGHT defines to support supersampled 5K monitors 2017-07-23 22:04:00 +02:00
r_renderer.h - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
r_sky.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_sky.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_state.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_utility.cpp - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
r_utility.h - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
Rect.h
s_advsound.cpp - the fourth. 2017-03-08 18:55:54 +01:00
s_environment.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
s_sndseq.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
s_sound.cpp Properly unload the backend sound buffers 2017-05-09 19:13:52 +02:00
s_sound.h - avoid double loading sound data for monoization. 2017-04-26 20:51:06 +02:00
sc_man.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
sc_man.h - the fourth. 2017-03-08 18:55:54 +01:00
sc_man_scanner.re - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
sc_man_tokens.h - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
serializer.cpp - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
serializer.h - converted FInterBackground into a class so that the scripts can use it. 2017-03-18 13:25:22 +01:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
st_stuff.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp
statnums.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
stats.cpp - Fix stat output to use the console scale 2017-06-03 16:58:09 +02:00
stats.h - now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on. 2017-04-23 11:54:08 +02:00
stringtable.cpp - the fourth. 2017-03-08 18:55:54 +01:00
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
tempfiles.cpp
tempfiles.h
templates.h
tflags.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
v_blend.cpp - the fourth. 2017-03-08 18:55:54 +01:00
v_collection.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
v_collection.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
v_draw.cpp - fixed: Prevent /0 errors when calculating console scale, which could happen in certain rare situations. 2017-06-19 23:46:07 -04:00
v_font.cpp Fixed crash when drawing untranslated font 2017-07-19 13:24:19 +03:00
v_font.h - added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation. 2017-03-29 21:22:05 +02:00
v_palette.cpp - now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on. 2017-04-23 11:54:08 +02:00
v_palette.h - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
v_pfx.cpp - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
v_text.h - the fourth. 2017-03-08 18:55:54 +01:00
v_video.cpp - added special handling for vid_scalemode == [1||2] to force video aspect scaling off unless the user explicitly specified an aspect override. 2017-07-23 10:49:13 -04:00
v_video.h SDLGLFB: Implement mouse coordinate scaling for the menus. 2017-05-14 12:12:12 +03:00
vectors.h Fixed compilation of POSIX targets 2017-03-13 12:51:06 +02:00
version.h - fixed a comment in version.h about the current ZScript version (it was out of date) 2017-07-19 11:04:53 -04:00
w_wad.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
w_wad.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
w_zip.h - the fourth. 2017-03-08 18:55:54 +01:00
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
wi_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
x86.cpp - delete the MMX function, too. 2017-04-23 12:12:49 +02:00
x86.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
xs_Float.h
zstrformat.cpp - removed some unused static variables 2017-04-26 14:48:33 +02:00
zstring.cpp Add bash-style console shortcuts 2017-03-01 11:33:14 +01:00
zstring.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
zzautozend.cpp