gzdoom/src/common
Christoph Oelckers f0c9b1765e gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
..
2d added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
audio use copystring instead of strdup when reading environments. 2023-10-08 11:54:14 +02:00
console added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
cutscenes yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
engine gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
filesystem fixed some signed-ness issues. 2023-10-08 08:11:56 +02:00
fonts added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
menu yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
models - allow FORCEBACKCULLFACES to work with hud models 2023-10-25 10:57:48 -04:00
objects minor backend update from Raze. 2023-10-17 20:54:27 +02:00
platform final final GetChars fix on linux 2023-10-08 07:31:59 +02:00
rendering do not print all GL extensions to the log for the GLES renderer. 2023-10-25 16:23:44 +02:00
scripting gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
startscreen yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
statusbar - Backend update from Raze. 2023-02-11 12:05:45 +01:00
textures the remaining GetChars additions. 2023-10-07 23:44:01 +02:00
thirdparty added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
utility fixed bad parameter types in direct native functions. 2023-11-07 18:06:50 +01:00