gzdoom/src/playsim
2022-11-13 21:02:59 +01:00
..
bots - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
fragglescript - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
mapthinkers - made DMover and subclasses non-abstract so they can be inherited from. 2022-10-26 17:45:02 +02:00
a_action.cpp - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
a_corona.cpp - disable the native part of coronas as well. 2022-10-20 07:50:53 +02:00
a_corona.h - disable the native part of coronas as well. 2022-10-20 07:50:53 +02:00
a_decals.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_dynlight.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
a_dynlight.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_flashfader.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h Added QF_SHAKEONLY 2022-10-19 22:50:50 +02:00
a_specialspot.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h - fixed: MBF21' scrollers need to divide the offsets by 8. 2021-07-04 11:33:34 +02:00
actor.h Mark the PushSound property as meta 2022-11-13 07:38:07 +01:00
actorinlines.h - move BobSin to game side. 2022-09-04 09:01:57 +02:00
actorptrselect.cpp
actorptrselect.h
d_player.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
dthinker.cpp - marked a few Printf calls in critical error paths as PRINT_NONOTIFY. 2022-10-20 23:55:29 +02:00
dthinker.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_3dfloors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_3dfloors.h - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_3dmidtex.h
p_acs.cpp Mark the PushSound property as meta 2022-11-13 07:38:07 +01:00
p_acs.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
p_actionfunctions.cpp Particle Rolling 2022-11-01 22:30:16 +01:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp Future-proof particles by resetting them completely when replaced. 2022-11-13 21:02:59 +01:00
p_effect.h Added PS_REPLACE flag for A_SpawnParticle(Ex). 2022-11-12 09:13:37 +01:00
p_enemy.cpp - fix bug with 06ee21c51d - if (!pl) should always return false 2022-09-03 19:06:46 -04:00
p_enemy.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_interaction.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
p_linetracedata.h
p_linkedsectors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_lnspec.cpp Added support for BLOCKLANDMONSTERS in Line_SetBlocking. 2022-09-28 07:56:12 +02:00
p_lnspec.h - MBF21: handling of new flags in sector special. 2021-06-28 16:20:35 +02:00
p_local.h - did some cleanup on the statistics code. 2022-11-05 12:11:36 +01:00
p_map.cpp Simplify sliding objects for now 2022-11-13 07:38:07 +01:00
p_maputl.cpp - block direct comparisons of TAngle with floats 2022-08-26 18:01:52 +02:00
p_maputl.h - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
p_mobj.cpp Mark the PushSound property as meta 2022-11-13 07:38:07 +01:00
p_pspr.cpp - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
p_pspr.h - treat PSP layer ID 0 as invalid 2022-04-12 00:17:25 +02:00
p_secnodes.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
p_sectors.cpp - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
p_sight.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
p_spec.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_spec.h
p_switch.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
p_things.cpp - block direct comparisons of TAngle with floats 2022-08-26 18:01:52 +02:00
p_trace.cpp Fix inconsistent distance and hit position on traces that skip everything. 2022-10-30 15:20:01 +01:00
p_trace.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_user.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
po_man.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
po_man.h
portal.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
portal.h - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
statnums.h