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https://github.com/ZDoom/gzdoom.git
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- did some cleanup on the statistics code.
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parent
72aa6fe3b8
commit
0828184055
2 changed files with 16 additions and 18 deletions
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@ -39,13 +39,12 @@ extern int sys_ostype;
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#include "gl_interface.h"
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#include "printf.h"
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CVAR(Int, sys_statsenabled47, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOSET)
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CVAR(Int, sys_statsenabled49, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOSET)
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CVAR(String, sys_statshost, "gzstats.drdteam.org", CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOSET)
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CVAR(Int, sys_statsport, 80, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOSET)
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// Each machine will only send two reports, one when started with hardware rendering and one when started with software rendering.
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#define CHECKVERSION 470
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#define CHECKVERSIONSTR "470"
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#define CHECKVERSION 490
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#define CHECKVERSIONSTR "490"
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CVAR(Int, sentstats_hwr_done, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOSET)
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std::pair<double, bool> gl_getInfo();
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@ -75,7 +74,7 @@ FString URLencode(const char *s)
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bool I_HTTPRequest(const char* request)
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{
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if (sys_statshost.GetHumanString() == NULL)
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if ((*sys_statshost)[0] == 0)
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return false; // no host, disable
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WSADATA wsaData;
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@ -86,7 +85,7 @@ bool I_HTTPRequest(const char* request)
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}
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SOCKET Socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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struct hostent *host;
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host = gethostbyname(sys_statshost.GetHumanString());
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host = gethostbyname(sys_statshost);
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if (host == nullptr)
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{
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DPrintf(DMSG_ERROR, "Error looking up hostname.\n");
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@ -96,10 +95,10 @@ bool I_HTTPRequest(const char* request)
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SockAddr.sin_port = htons(sys_statsport);
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SockAddr.sin_family = AF_INET;
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SockAddr.sin_addr.s_addr = *((uint32_t*)host->h_addr);
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DPrintf(DMSG_NOTIFY, "Connecting to host %s\n", sys_statshost.GetHumanString());
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DPrintf(DMSG_NOTIFY, "Connecting to host %s\n", *sys_statshost);
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if (connect(Socket, (SOCKADDR*)(&SockAddr), sizeof(SockAddr)) != 0)
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{
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DPrintf(DMSG_ERROR, "Connection to host %s failed!\n", sys_statshost.GetHumanString());
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DPrintf(DMSG_ERROR, "Connection to host %s failed!\n", *sys_statshost);
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return false;
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}
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send(Socket, request, (int)strlen(request), 0);
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@ -121,8 +120,8 @@ bool I_HTTPRequest(const char* request)
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#else
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bool I_HTTPRequest(const char* request)
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{
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if (sys_statshost.GetHumanString() == NULL || sys_statshost.GetHumanString()[0] == 0)
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return false; // no host, disable
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if ((*sys_statshost)[0] == 0)
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actor-> return false; // no host, disable
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int sockfd, portno, n;
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struct sockaddr_in serv_addr;
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@ -137,7 +136,7 @@ bool I_HTTPRequest(const char* request)
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return false;
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}
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server = gethostbyname(sys_statshost.GetHumanString());
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server = gethostbyname(sys_statshost);
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if (server == NULL)
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{
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DPrintf(DMSG_ERROR, "Error looking up hostname.\n");
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@ -150,10 +149,10 @@ bool I_HTTPRequest(const char* request)
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server->h_length);
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serv_addr.sin_port = htons(portno);
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DPrintf(DMSG_NOTIFY, "Connecting to host %s\n", sys_statshost.GetHumanString());
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DPrintf(DMSG_NOTIFY, "Connecting to host %s\n", *sys_statshost);
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if (connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
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{
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DPrintf(DMSG_ERROR, "Connection to host %s failed!\n", sys_statshost.GetHumanString());
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DPrintf(DMSG_ERROR, "Connection to host %s failed!\n", *sys_statshost);
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return false;
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}
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@ -296,7 +295,7 @@ void D_DoAnonStats()
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{
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#ifndef _DEBUG
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// Do not repeat if already sent.
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if (sys_statsenabled47 != 1 || sentstats_hwr_done >= CHECKVERSION)
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if (sys_statsenabled49 != 1 || sentstats_hwr_done >= CHECKVERSION)
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{
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return;
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}
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@ -309,7 +308,7 @@ void D_DoAnonStats()
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static char requeststring[1024];
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mysnprintf(requeststring, sizeof requeststring, "GET /stats_202109.py?render=%i&cores=%i&os=%i&glversion=%i&vendor=%s&model=%s HTTP/1.1\r\nHost: %s\r\nConnection: close\r\nUser-Agent: %s %s\r\n\r\n",
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GetRenderInfo(), GetCoreInfo(), GetOSVersion(), GetGLVersion(), URLencode(screen->vendorstring).GetChars(), URLencode(screen->DeviceName()).GetChars(), sys_statshost.GetHumanString(), GAMENAME, VERSIONSTR);
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GetRenderInfo(), GetCoreInfo(), GetOSVersion(), GetGLVersion(), URLencode(screen->vendorstring).GetChars(), URLencode(screen->DeviceName()).GetChars(), *sys_statshost, GAMENAME, VERSIONSTR);
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DPrintf(DMSG_NOTIFY, "Sending %s", requeststring);
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#if 1//ndef _DEBUG
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// Don't send info in debug builds
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@ -322,7 +321,7 @@ void D_DoAnonStats()
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void D_ConfirmSendStats()
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{
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if (sys_statsenabled47 >= 0)
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if (sys_statsenabled49 >= 0)
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{
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return;
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}
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@ -378,7 +377,7 @@ void D_ConfirmSendStats()
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enabled.Int = SDL_ShowMessageBox(&messageboxdata, &buttonid) == 0 && buttonid == 0;
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#endif // _WIN32
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sys_statsenabled47.ForceSet(enabled, CVAR_Int);
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sys_statsenabled49->ForceSet(enabled, CVAR_Int);
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}
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#endif // NO_SEND_STATS
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@ -92,7 +92,6 @@ void P_PredictionLerpReset();
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#define SPF_TEMPPLAYER 1 // spawning a short-lived dummy player
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#define SPF_WEAPONFULLYUP 2 // spawn with weapon already raised
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int P_FaceMobj (AActor *source, AActor *target, DAngle *delta);
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bool P_SeekerMissile (AActor *actor, DAngle thresh, DAngle turnMax, bool precise = false, bool usecurspeed=false);
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enum EPuffFlags
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