gzdoom/src/common
2021-10-23 13:46:59 +03:00
..
2d - fixed base class for DShape2DBufferInfo. 2021-10-03 13:09:39 +02:00
audio - Backend update from Raze. 2021-08-03 12:52:21 +02:00
console - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
engine - cleanup of the revised y-clamping feature. 2021-09-21 20:31:42 +02:00
filesystem - backend update from Raze. 2021-08-31 07:59:37 +02:00
fonts - fixed some imprecisions in font luminosity calculation. 2021-10-07 00:13:34 +02:00
menu - disallow changing the line spacing for option menus. 2021-10-03 15:54:08 +02:00
models - allow passing a remap table to BestColor. 2021-08-21 10:55:21 +02:00
objects - be a bit more aggressive with the GC when not running the game loop. 2021-10-03 14:01:27 +02:00
platform - removed obsolete code from Cocoa backend 2021-10-23 13:46:59 +03:00
rendering - change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging. 2021-10-20 11:23:05 -04:00
scripting Fixed: SBar_DrawTextureRotated was missing the angle parameter 2021-10-19 11:44:34 +02:00
statusbar - Backend update from Raze. 2021-07-11 09:53:01 +02:00
textures - change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging. 2021-10-20 11:23:05 -04:00
thirdparty - Backend update from Raze. 2021-07-11 09:53:01 +02:00
utility - removed NoVirtualRefCountedBase class 2021-10-18 10:26:21 +03:00