gzdoom/src/menu
Christoph Oelckers 2874a36fbe - added the final missing piece of localization support, i.e. forcing text based menus.
Now a localization mod can disable the graphics patches containing text entirely so that it can properly localize the text based menu variant.
If this flag gets set in MAPINFO, it will override all user settings.
2019-02-23 10:40:07 +01:00
..
joystickmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
loadsavemenu.cpp - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
menu.cpp - added the final missing piece of localization support, i.e. forcing text based menus. 2019-02-23 10:40:07 +01:00
menu.h - more work on graphics substitutiion 2019-02-21 00:35:27 +01:00
menudef.cpp - more work on graphics substitutiion 2019-02-21 00:35:27 +01:00
messagebox.cpp - changed all places which used a localized string as a format template for printf, String.Format et.al. 2019-02-20 20:20:06 +01:00
optionmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
playermenu.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
resolutionmenu.cpp - set resolution selector to auto detected resolution at startup, remove the entries from the config file 2019-01-23 21:45:09 +01:00