gzdoom/src/common/rendering/vulkan/system
2022-06-22 07:55:19 +02:00
..
vk_buffer.cpp Adjust some init/deinit code and rename some things 2022-06-22 07:55:19 +02:00
vk_buffer.h Adjust some init/deinit code and rename some things 2022-06-22 07:55:19 +02:00
vk_builders.cpp Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
vk_builders.h Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
vk_commandbuffer.cpp Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
vk_commandbuffer.h Adjust some init/deinit code and rename some things 2022-06-22 07:55:19 +02:00
vk_device.cpp Move descriptor sets from VkRenderPassManager into a new class called VkDescriptorSetManager 2022-06-22 07:55:19 +02:00
vk_device.h Upgrade SPV and GLSL version if using Vulkan 1.2 2022-06-22 07:55:19 +02:00
vk_framebuffer.cpp Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
vk_framebuffer.h Remove GetVulkanFrameBuffer() so nobody is tempted to call it in the future 2022-06-22 07:55:19 +02:00
vk_hwbuffer.cpp Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
vk_hwbuffer.h Manage buffers in VkBufferManager 2022-06-22 07:55:19 +02:00
vk_objects.h Add some helpers 2022-06-22 07:55:19 +02:00
vk_swapchain.cpp Move command buffers out of vk_framebuffer and into its own manager class 2022-06-22 07:55:19 +02:00
vk_swapchain.h Move command buffers out of vk_framebuffer and into its own manager class 2022-06-22 07:55:19 +02:00