gzdoom/src/rendering/hwrenderer
2019-03-09 12:34:10 +01:00
..
data - fixed: when resizing the viewpoint buffer, the 2D entry must be reset so that for the next frame it gets recalculated. 2019-03-03 13:26:10 +01:00
dynlights
models
postprocessing
scene - do not render player sprites to canvases in the hardware renderer. 2019-03-09 12:34:10 +01:00
textures
utility - use uAddColor instead of uObjectColor2 for the ending color of a special colormap range. 2019-03-09 12:12:33 +01:00