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zdoom
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gzdoom
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eb4eb1ac00
gzdoom
/
src
/
rendering
/
hwrenderer
History
Christoph Oelckers
2fa5a88701
- do not render player sprites to canvases in the hardware renderer.
2019-03-09 12:34:10 +01:00
..
data
- fixed: when resizing the viewpoint buffer, the 2D entry must be reset so that for the next frame it gets recalculated.
2019-03-03 13:26:10 +01:00
dynlights
models
postprocessing
scene
- do not render player sprites to canvases in the hardware renderer.
2019-03-09 12:34:10 +01:00
textures
utility
- use uAddColor instead of uObjectColor2 for the ending color of a special colormap range.
2019-03-09 12:12:33 +01:00