gzdoom/src/rendering
Christoph Oelckers eb4eb1ac00 - use a wide string for the console input buffer.
Since this needs to do cursor positioning calculations it's the one spot in the entire engine where UTF-8 would simply be to messy, especially when having to deal with double wide characters.
2019-03-10 17:54:03 +01:00
..
2d - use a wide string for the console input buffer. 2019-03-10 17:54:03 +01:00
gl - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
gl_load - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hwrenderer - do not render player sprites to canvases in the hardware renderer. 2019-03-09 12:34:10 +01:00
polyrenderer - disable player sprite drawing on canvases for the softpoly renderer. 2019-03-09 12:17:57 +01:00
swrenderer - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00