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6fe9c98b47
bWorldPanning flag. Also added some NULL pointer checks to the hires texture loading code. - Added Sector_SetFloorScale2 and Sector_SetCeilingScale2 line specials. They are mostly the same as Sector_Set*Scale but take fixed point parameters. This makes them easier to use and more precise than the old ones which offered very small fractional precision. - Changed Thing_Deactivate so that passing a tid of 0 deactivates the calling actor. - Added MeansOfDeath parameter to DamageThing. SVN r350 (trunk) |
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automaptexture.cpp | ||
buildtexture.cpp | ||
canvastexture.cpp | ||
ddstexture.cpp | ||
flattexture.cpp | ||
imgztexture.cpp | ||
jpegtexture.cpp | ||
multipatchtexture.cpp | ||
patchtexture.cpp | ||
pcxtexture.cpp | ||
pngtexture.cpp | ||
rawpagetexture.cpp | ||
texture.cpp | ||
tgatexture.cpp | ||
warptexture.cpp |