..
afxres.h
base_sysfb.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
base_sysfb.h
- remove vid_hwgamma, force always use shader gamma
2019-01-23 21:50:11 +01:00
deadguy.bmp
- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
2017-09-16 04:16:14 -04:00
gl_sysfb.cpp
- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
2019-03-26 11:10:17 +01:00
gl_sysfb.h
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
2018-06-24 21:26:32 +02:00
hardware.cpp
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
hardware.h
- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
2019-03-26 11:10:17 +01:00
helperthread.cpp
helperthread.h
i_cd.cpp
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
i_crash.cpp
- set Visual C++ compiler to use /permissive- mode and fixed the one error this generated.
2019-06-20 20:25:34 +02:00
i_dijoy.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
i_input.cpp
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
i_input.h
- changed the place where the CheckRequireMouse event gets called.
2019-02-02 11:00:26 +01:00
i_keyboard.cpp
- a few remaining simple ones
2019-01-28 01:25:52 +01:00
i_main.cpp
- set Visual C++ compiler to use /permissive- mode and fixed the one error this generated.
2019-06-20 20:25:34 +02:00
i_mouse.cpp
- changed the place where the CheckRequireMouse event gets called.
2019-02-02 11:00:26 +01:00
i_rawps2.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
i_specialpaths.cpp
- eliminated dependency of CVar code on AActor.
2019-06-26 21:28:45 +02:00
i_system.cpp
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
i_system.h
- consolidated the 3 atterm implementations.
2019-06-10 12:01:01 +02:00
i_xinput.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
icon1.ico
- Added an .ico file compiled by Kinsie from an image set on the forum.
2017-09-07 17:18:26 -04:00
optwin32.h
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
rawinput.h
resource.h
- fixed Windows startup.
2019-02-17 10:10:41 +01:00
st_start.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
wglext.h
- removed all remains of the old EAX editor.
2017-11-26 15:23:07 +01:00
win32basevideo.cpp
- fixed: GetDisplayDeviceName must always pick a valid monitor.
2019-04-19 07:33:51 +02:00
win32basevideo.h
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
2018-06-24 21:26:32 +02:00
win32glvideo.cpp
Remove Quad-buffered from list of VR-modes if we know it won't work.
2019-03-03 16:15:38 +01:00
win32glvideo.h
- split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well.
2018-06-24 20:47:00 +02:00
win32vulkanvideo.cpp
- added initial support of Vulkan to SDL backend
2019-03-06 13:38:45 +02:00
win32vulkanvideo.h
- add 3rd party vulkan dependencies
2019-02-20 21:21:57 +01:00
winres.h
zdoom.exe.manifest
zdoom.rc
- fixed crash log display.
2019-02-17 08:50:49 +01:00