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models
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- let FOBJModel::ParseVector actually use its templated size parameter
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2018-11-30 17:12:36 +01:00 |
a_dynlightdata.cpp
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Cleaned up #include's in dynamic lights code
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2018-04-19 11:12:29 +03:00 |
colormaps.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormaps.h
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- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
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2018-06-16 22:40:44 +02:00 |
gldefs.cpp
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- added option to disable alpha testing for user shaders.
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2018-10-31 15:56:20 +01:00 |
matrix.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
matrix.h
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portalgroups.cpp
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- fixed line portal setups in one-subsector maps.
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2018-10-27 00:47:24 +02:00 |
r_interpolate.cpp
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- cleaned up the PointerSubstitution code
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2018-11-19 17:05:00 +01:00 |
r_interpolate.h
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r_sections.cpp
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- changed the stencil cap drawer to only cover the area which is actually used by the portal.
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2018-11-14 23:30:46 +01:00 |
r_sections.h
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Avoid using argument count for any kind of decision making in native VM functions.
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2018-11-16 15:25:37 +01:00 |
r_translate.cpp
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- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2018-11-19 18:13:23 +01:00 |
r_translate.h
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- integrated GL parts of translation handling into the main module.
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2018-04-01 00:59:49 +02:00 |
r_vanillatrans.cpp
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r_vanillatrans.h
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renderinfo.cpp
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- silenced debug message in standard mode.
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2018-11-07 00:43:11 +01:00 |
renderstyle.cpp
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- fixed the mapping of additive translucency to color-based translucency.
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2018-11-27 19:43:10 +01:00 |
renderstyle.h
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- fixed the mapping of additive translucency to color-based translucency.
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2018-11-27 19:43:10 +01:00 |
sprites.cpp
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- move modeldef parsing to its own function (ParseModelDefLump)
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2018-05-22 01:28:57 +02:00 |
sprites.h
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voxels.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
voxels.h
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- changed voxel remapping to make a copy instead of destroying the original.
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2018-04-03 00:30:02 +02:00 |