gzdoom/src/rendering
Professor Hastig 666a99f204 lightmode refactor
* make all legacy light modes except 'Doom' MAPINFO only. A CVAR still exists for testing but its value won't be saved to the config.
* user can only select between "performance', 'software' and 'vanilla'. 'performance' is the old 'Doom' mode which is still needed to speed things up on low end hardware.
* MAPINFO can not enforce any of the two software light modes, as low end users require the option to change this to the 'performance' setting. Selecting one will always revert to the user's light mode selection.
2023-07-17 22:50:05 +02:00
..
2d - moved wipe code into the backend 2022-04-26 20:50:36 +02:00
hwrenderer lightmode refactor 2023-07-17 22:50:05 +02:00
swrenderer Add missing include guards 2023-05-29 07:35:26 +02:00
r_sky.cpp - Fixed crash calling ChangeSky() with an invalid texture. 2021-05-29 15:07:45 -04:00
r_sky.h - added missing #include. 2022-06-01 09:34:07 +02:00
r_utility.cpp - Backend update from Raze. 2023-02-11 12:05:45 +01:00
r_utility.h Added A_SetViewPos(Vector3 Offset, int Flags = -1) 2022-01-24 12:00:33 -05:00