gzdoom/src/swrenderer
2018-12-18 00:41:46 +01:00
..
drawers - fix r_multithreaded 0 not working 2018-12-18 00:41:46 +01:00
line - move more of the light calculation code to the drawerargs 2018-12-18 00:37:50 +01:00
plane - move more of the light calculation code to the drawerargs 2018-12-18 00:37:50 +01:00
scene - delay converting sprite lightlevels to a shade until we hit ColormapLight 2018-12-17 07:54:46 +01:00
segments - delay converting wall lightlevels to a shade until we hit the drawer 2018-12-17 06:47:26 +01:00
textures - fixed: Alpha textures need to use a color's grayscale value, not their red channel. 2018-12-17 17:44:22 +01:00
things - move more of the light calculation code to the drawerargs 2018-12-18 00:37:50 +01:00
viewport - move more of the light calculation code to the drawerargs 2018-12-18 00:37:50 +01:00
r_all.cpp - moved the span and swtruecolor creation code into FSoftwareTexture. 2018-12-07 00:04:39 +01:00
r_memory.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_memory.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_renderthread.cpp Merge remote-tracking branch 'remotes/origin/master' into Texture_Cleanup 2018-12-10 18:47:21 +01:00
r_renderthread.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_swcolormaps.cpp - don't put mutexes into static local variables. 2018-12-08 11:56:31 +01:00
r_swcolormaps.h - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
r_swrenderer.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_swrenderer.h - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_swscene.cpp - add the hardware texture container to FTexture. 2018-12-12 02:55:11 +01:00
r_swscene.h Made SWPaletteTexture an ImageSource and let it be managed by the texture manager. 2018-12-10 02:43:37 +01:00