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drawers
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- fix r_multithreaded 0 not working
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2018-12-18 00:41:46 +01:00 |
line
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- move more of the light calculation code to the drawerargs
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2018-12-18 00:37:50 +01:00 |
plane
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- move more of the light calculation code to the drawerargs
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2018-12-18 00:37:50 +01:00 |
scene
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- delay converting sprite lightlevels to a shade until we hit ColormapLight
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2018-12-17 07:54:46 +01:00 |
segments
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- delay converting wall lightlevels to a shade until we hit the drawer
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2018-12-17 06:47:26 +01:00 |
textures
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- fixed: Alpha textures need to use a color's grayscale value, not their red channel.
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2018-12-17 17:44:22 +01:00 |
things
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- move more of the light calculation code to the drawerargs
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2018-12-18 00:37:50 +01:00 |
viewport
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- move more of the light calculation code to the drawerargs
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2018-12-18 00:37:50 +01:00 |
r_all.cpp
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- moved the span and swtruecolor creation code into FSoftwareTexture.
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2018-12-07 00:04:39 +01:00 |
r_memory.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_memory.h
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_renderthread.cpp
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Merge remote-tracking branch 'remotes/origin/master' into Texture_Cleanup
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2018-12-10 18:47:21 +01:00 |
r_renderthread.h
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- everything compiles again.
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2018-12-06 20:12:15 +01:00 |
r_swcolormaps.cpp
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- don't put mutexes into static local variables.
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2018-12-08 11:56:31 +01:00 |
r_swcolormaps.h
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- Fix testcolor and testfade in the software renderer
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2017-05-28 23:57:09 +02:00 |
r_swrenderer.cpp
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- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
r_swrenderer.h
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- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
r_swscene.cpp
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- add the hardware texture container to FTexture.
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2018-12-12 02:55:11 +01:00 |
r_swscene.h
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Made SWPaletteTexture an ImageSource and let it be managed by the texture manager.
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2018-12-10 02:43:37 +01:00 |