mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-05 20:40:30 +00:00
163301dcd5
SVN r3259 (trunk)
179 lines
5 KiB
C++
179 lines
5 KiB
C++
// Cajun bot console commands.
|
|
//
|
|
// [RH] Moved out of d_netcmd.c (in Cajun source), because they don't really
|
|
// belong there.
|
|
|
|
#include "c_cvars.h"
|
|
#include "c_dispatch.h"
|
|
#include "b_bot.h"
|
|
#include "m_argv.h"
|
|
#include "doomstat.h"
|
|
#include "p_local.h"
|
|
#include "cmdlib.h"
|
|
#include "teaminfo.h"
|
|
#include "d_net.h"
|
|
#include "farchive.h"
|
|
|
|
CVAR (Int, bot_next_color, 11, 0)
|
|
CVAR (Bool, bot_observer, false, 0)
|
|
|
|
CCMD (addbot)
|
|
{
|
|
if (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION)
|
|
{
|
|
Printf ("Bots cannot be added when not in a game!\n");
|
|
return;
|
|
}
|
|
|
|
if (!players[consoleplayer].settings_controller)
|
|
{
|
|
Printf ("Only setting controllers can add bots\n");
|
|
return;
|
|
}
|
|
|
|
if (argv.argc() > 2)
|
|
{
|
|
Printf ("addbot [botname] : add a bot to the game\n");
|
|
return;
|
|
}
|
|
|
|
if (argv.argc() > 1)
|
|
bglobal.SpawnBot (argv[1]);
|
|
else
|
|
bglobal.SpawnBot (NULL);
|
|
}
|
|
|
|
void FCajunMaster::ClearPlayer (int i, bool keepTeam)
|
|
{
|
|
if (players[i].mo)
|
|
{
|
|
players[i].mo->Destroy ();
|
|
players[i].mo = NULL;
|
|
}
|
|
botinfo_t *bot = botinfo;
|
|
while (bot && stricmp (players[i].userinfo.netname, bot->name))
|
|
bot = bot->next;
|
|
if (bot)
|
|
{
|
|
bot->inuse = false;
|
|
bot->lastteam = keepTeam ? players[i].userinfo.team : TEAM_NONE;
|
|
}
|
|
players[i].~player_t();
|
|
::new(&players[i]) player_t;
|
|
playeringame[i] = false;
|
|
}
|
|
|
|
CCMD (removebots)
|
|
{
|
|
Net_WriteByte (DEM_KILLBOTS);
|
|
}
|
|
|
|
CCMD (freeze)
|
|
{
|
|
if (CheckCheatmode ())
|
|
return;
|
|
|
|
if (netgame && !players[consoleplayer].settings_controller)
|
|
{
|
|
Printf ("Only setting controllers can use freeze mode\n");
|
|
return;
|
|
}
|
|
|
|
Net_WriteByte (DEM_GENERICCHEAT);
|
|
Net_WriteByte (CHT_FREEZE);
|
|
}
|
|
|
|
CCMD (listbots)
|
|
{
|
|
botinfo_t *thebot = bglobal.botinfo;
|
|
int count = 0;
|
|
|
|
while (thebot)
|
|
{
|
|
Printf ("%s%s\n", thebot->name, thebot->inuse ? " (active)" : "");
|
|
thebot = thebot->next;
|
|
count++;
|
|
}
|
|
Printf ("> %d bots\n", count);
|
|
}
|
|
|
|
FArchive &operator<< (FArchive &arc, botskill_t &skill)
|
|
{
|
|
return arc << skill.aiming << skill.perfection << skill.reaction << skill.isp;
|
|
}
|
|
|
|
// set the bot specific weapon information
|
|
// This is intentionally not in the weapon definition anymore.
|
|
void InitBotStuff()
|
|
{
|
|
static struct BotInit
|
|
{
|
|
const char *type;
|
|
int movecombatdist;
|
|
int weaponflags;
|
|
const char *projectile;
|
|
} botinits[] = {
|
|
|
|
{ "Pistol", 25000000, 0, NULL },
|
|
{ "Shotgun", 24000000, 0, NULL },
|
|
{ "SuperShotgun", 15000000, 0, NULL },
|
|
{ "Chaingun", 27000000, 0, NULL },
|
|
{ "RocketLauncher", 18350080, WIF_BOT_REACTION_SKILL_THING|WIF_BOT_EXPLOSIVE, "Rocket" },
|
|
{ "PlasmaRifle", 27000000, 0, "PlasmaBall" },
|
|
{ "BFG9000", 10000000, WIF_BOT_REACTION_SKILL_THING|WIF_BOT_BFG, "BFGBall" },
|
|
{ "GoldWand", 25000000, 0, NULL },
|
|
{ "GoldWandPowered", 25000000, 0, NULL },
|
|
{ "Crossbow", 24000000, 0, "CrossbowFX1" },
|
|
{ "CrossbowPowered", 24000000, 0, "CrossbowFX2" },
|
|
{ "Blaster", 27000000, 0, NULL },
|
|
{ "BlasterPowered", 27000000, 0, "BlasterFX1" },
|
|
{ "SkullRod", 27000000, 0, "HornRodFX1" },
|
|
{ "SkullRodPowered", 27000000, 0, "HornRodFX2" },
|
|
{ "PhoenixRod", 18350080, WIF_BOT_REACTION_SKILL_THING|WIF_BOT_EXPLOSIVE, "PhoenixFX1" },
|
|
{ "Mace", 27000000, WIF_BOT_REACTION_SKILL_THING, "MaceFX2" },
|
|
{ "MacePowered", 27000000, WIF_BOT_REACTION_SKILL_THING|WIF_BOT_EXPLOSIVE, "MaceFX4" },
|
|
{ "FWeapHammer", 22000000, 0, "HammerMissile" },
|
|
{ "FWeapQuietus", 20000000, 0, "FSwordMissile" },
|
|
{ "CWeapStaff", 25000000, 0, "CStaffMissile" },
|
|
{ "CWeapFlane", 27000000, 0, "CFlameMissile" },
|
|
{ "MWeapWand", 25000000, 0, "MageWandMissile" },
|
|
{ "CWeapWraithverge", 22000000, 0, "HolyMissile" },
|
|
{ "MWeapFrost", 19000000, 0, "FrostMissile" },
|
|
{ "MWeapLightning", 23000000, 0, "LightningFloor" },
|
|
{ "MWeapBloodscourge", 20000000, 0, "MageStaffFX2" },
|
|
{ "StrifeCrossbow", 24000000, 0, "ElectricBolt" },
|
|
{ "StrifeCrossbow2", 24000000, 0, "PoisonBolt" },
|
|
{ "AssaultGun", 27000000, 0, NULL },
|
|
{ "MiniMissileLauncher", 18350080, WIF_BOT_REACTION_SKILL_THING|WIF_BOT_EXPLOSIVE, "MiniMissile" },
|
|
{ "FlameThrower", 24000000, 0, "FlameMissile" },
|
|
{ "Mauler", 15000000, 0, NULL },
|
|
{ "Mauler2", 10000000, 0, "MaulerTorpedo" },
|
|
{ "StrifeGrenadeLauncher", 18350080, WIF_BOT_REACTION_SKILL_THING|WIF_BOT_EXPLOSIVE, "HEGrenade" },
|
|
{ "StrifeGrenadeLauncher2", 18350080, WIF_BOT_REACTION_SKILL_THING|WIF_BOT_EXPLOSIVE, "PhosphorousGrenade" },
|
|
};
|
|
|
|
for(unsigned i=0;i<sizeof(botinits)/sizeof(botinits[0]);i++)
|
|
{
|
|
const PClass *cls = PClass::FindClass(botinits[i].type);
|
|
if (cls != NULL && cls->IsDescendantOf(RUNTIME_CLASS(AWeapon)))
|
|
{
|
|
AWeapon *w = (AWeapon*)GetDefaultByType(cls);
|
|
if (w != NULL)
|
|
{
|
|
w->MoveCombatDist = botinits[i].movecombatdist;
|
|
w->WeaponFlags |= botinits[i].weaponflags;
|
|
w->ProjectileType = PClass::FindClass(botinits[i].projectile);
|
|
}
|
|
}
|
|
}
|
|
|
|
static const char *warnbotmissiles[] = { "PlasmaBall", "Ripper", "HornRodFX1" };
|
|
for(unsigned i=0;i<countof(warnbotmissiles);i++)
|
|
{
|
|
AActor *a = GetDefaultByName (warnbotmissiles[i]);
|
|
if (a != NULL)
|
|
{
|
|
a->flags3|=MF3_WARNBOT;
|
|
}
|
|
}
|
|
}
|