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- Includes four functions, A_SetSprite(Angle/Rotation) and GetSprite(Angle/Rotation). - SpriteRotation offsets the angle of the sprite, allowing for actors to move backwards or sideways for example. - SpriteAngle requires +SPRITEANGLE and sets the actor's sprite to the absolute rotation found at that angle. Overrides SpriteRotation once the flag is on. |
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chex | ||
doom | ||
heretic | ||
hexen | ||
raven | ||
shared | ||
strife | ||
actor.txt | ||
constants.txt |