- fixed: TAG_BLASTERP was on the wrong actor.

This commit is contained in:
Christoph Oelckers 2016-04-19 02:06:36 +02:00
parent e48c4d3e44
commit 30a530b178

View file

@ -711,6 +711,7 @@ ACTOR BlasterPowered : Blaster
Weapon.AmmoUse 5
Weapon.AmmoGive 0
Weapon.SisterWeapon "Blaster"
Tag "$TAG_BLASTERP"
States
{
Fire:
@ -735,7 +736,6 @@ ACTOR BlasterFX1 : FastProjectile native
DeathSound "weapons/blasterhit"
+SPAWNSOUNDSOURCE
Obituary "$OB_MPPBLASTER"
Tag "$TAG_BLASTERP"
action native A_SpawnRippers();