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- fixed: TAG_BLASTERP was on the wrong actor.
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@ -711,6 +711,7 @@ ACTOR BlasterPowered : Blaster
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Weapon.AmmoUse 5
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Weapon.AmmoGive 0
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Weapon.SisterWeapon "Blaster"
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Tag "$TAG_BLASTERP"
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States
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{
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Fire:
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@ -735,7 +736,6 @@ ACTOR BlasterFX1 : FastProjectile native
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DeathSound "weapons/blasterhit"
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+SPAWNSOUNDSOURCE
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Obituary "$OB_MPPBLASTER"
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Tag "$TAG_BLASTERP"
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action native A_SpawnRippers();
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