gzdoom/src/gl/renderer
2019-01-25 01:26:16 +01:00
..
gl_postprocess.cpp - removed the Bind function from FFlatVertexBuffer. 2018-10-30 19:28:47 +01:00
gl_postprocessstate.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_postprocessstate.h - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_renderbuffers.cpp - use a TArray in PPUniforms. 2018-12-15 14:59:49 +01:00
gl_renderbuffers.h - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
gl_renderer.cpp - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
gl_renderer.h - cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables. 2018-11-10 20:07:00 +01:00
gl_renderstate.cpp - check the shader timer only once per frame, not once per draw call. 2019-01-23 20:40:17 +01:00
gl_renderstate.h - check the shader timer only once per frame, not once per draw call. 2019-01-23 20:40:17 +01:00
gl_scene.cpp - give the hardware renderer's drawinfo its own level pointer 2019-01-25 01:26:16 +01:00
gl_stereo3d.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00