Commit graph

631 commits

Author SHA1 Message Date
Christoph Oelckers
ba114f6f23 - give the hardware renderer's drawinfo its own level pointer 2019-01-25 01:26:16 +01:00
Magnus Norddahl
c8ba84dc33 - fix black cam texture on HUD
# Conflicts:
#	src/gl/renderer/gl_scene.cpp
2019-01-23 21:20:52 +01:00
Christoph Oelckers
848d9c3750 - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
Christoph Oelckers
83ce72db48 - check the shader timer only once per frame, not once per draw call. 2019-01-23 20:40:17 +01:00
Christoph Oelckers
dca4a42dd6 - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting.
There are several places where a temporary change of light mode is needed, all these made this change in the global level struct. Now the change is only local to the active draw info.
2019-01-06 09:00:52 +01:00
Magnus Norddahl
f10ded756e - split shadowmap AABB tree into two parts. one for static and one for dynamic
- upload only the dynamic AABB subtree using glBufferSubData
- change internal raytracing stack limit from 16 to 32
- update shadowmap AABB tree after R_SetupFrame for proper frame interpolation
2019-01-04 15:51:59 +01:00
Christoph Oelckers
20184e1e99 - removed some unused bits of code. 2018-12-29 13:28:22 +01:00
Kevin Caccamo
758cd77e55 Rename ColorAdd to AddColor, and use it ingame
Rename ColorAdd to AddColor
Add AddColor to FRenderState
Tweak SpecialColors array in ZScript to include the additive color
Add uAddColor to the shader compiler
Add uAddColor to the texel
2018-12-26 16:58:27 +01:00
Christoph Oelckers
d937c50726 - use a TArray in PPUniforms.
This makes the vast majority of code in that class just go away
2018-12-15 14:59:49 +01:00
Christoph Oelckers
c5447f0cdd - continued work on texture management. 2018-12-12 18:39:38 +01:00
Christoph Oelckers
5666e4c805 - made camera textures operational again.
Now with proper separation of software rendering logic from the main part of the class.
2018-12-11 00:01:45 +01:00
Christoph Oelckers
a4d61e6fb1 - everything compiles again.
As a bonus this already fixes several bugs caused by the botched texture scaling implementation the original texture manager came with.
System cursors are currently disabled because they rely on functionality that needs to be moved to different classes.
2018-12-06 20:12:15 +01:00
Christoph Oelckers
6eab4a882c - narrowing down the public interface of the texture class
Cannot refactor if the entire class is this wide open to everything.
Not complete yet, doesn't fully compile!
2018-12-06 01:11:04 +01:00
Christoph Oelckers
a23d1c2d25 - went back to the original portal stencil setup from 3.4.0.
The main reason is to unify the portal hierarchy again. The split into a hardware independent and a hardware dependent part turned out to be unnecessary and complicated matters.
Another issue was that the new stencil setup code was having a few subtle problems, so this recreates the original ones with indirect API calls.
2018-11-14 21:03:54 +01:00
Christoph Oelckers
f2dcff4386 - more options for Doom 64 style gradients on walls:
* Colors can npw be defined per sidedef, not only per sector.
* Gradients can be selectively disabled or vertically flipped per wall tier.
* Gradients can be clamped to their respective tier, i.e top and bottom of the tier, not the front sector defines where it starts.

The per-wall colors are implemented for hardware and softpoly renderer only, but not for the classic software renderer, because its code is far too scattered to do this efficiently.
2018-11-11 16:04:36 +01:00
Christoph Oelckers
a90655b295 - cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables.
An exception is made for the sprite drawer which needs to call this in the worker thread on some occasions for as-yet unprocessed sectors.
This case may not alter the cache to avoid having to add thread synchronization to it.

The main reason for this change is that pointers to such manipulated sectors can now be considered static in the renderer.
Due to them being short lived local buffers it was not possible to carry them along with the render data for information retrieval.
2018-11-10 20:07:00 +01:00
Christoph Oelckers
533ded8d1e Merge branch 'master' into mt 2018-10-31 10:20:29 +01:00
Christoph Oelckers
aafa445aac - fixed stencil marking for SSAO. 2018-10-30 23:33:45 +01:00
Christoph Oelckers
48bc5550d7 - removed the Bind function from FFlatVertexBuffer.
This is not flexible enough. There was already one place where this was not supposed to go through the render state.
The new interface allows more general use of the contained buffer objects.
2018-10-30 19:28:47 +01:00
Christoph Oelckers
118bc78fe3 - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
Christoph Oelckers
190a225301 - minor cleanup. 2018-10-29 13:00:12 +01:00
Christoph Oelckers
893e08df70 - moved DrawScene to GLRenderer and call it through std::function.
This was the last remaining virtual override of HWDrawInfo.
With it removed this type is now fully API independent.
2018-10-29 12:54:10 +01:00
Christoph Oelckers
8991537e57 - moved the 2D drawer tp hwrenderer. 2018-10-29 12:14:36 +01:00
Christoph Oelckers
8a0596893b - fixed dynamic light profiling counters.
The draw counters were never incremented and this should be reset only once per scene, not once per viewpoint.
2018-10-29 10:36:48 +01:00
Christoph Oelckers
361bb688c8 - moved Set3DViewport to hwrenderer. 2018-10-29 10:21:52 +01:00
Christoph Oelckers
1bbc9f6730 - removed two of the state flags in SetStencil and handle them explicitly. 2018-10-29 09:53:07 +01:00
Christoph Oelckers
163d6be0d7 - added a few more GL state wrappers to the render state.
Not used yet.
2018-10-29 09:41:26 +01:00
Christoph Oelckers
90982285ac - moved the mSceneClearColor variable to main DFrameBuffer class. 2018-10-29 09:34:30 +01:00
Christoph Oelckers
98e111eba0 - merged the nearly identical wrapper texture classes for the software render and the wiper. 2018-10-29 07:39:33 +01:00
Christoph Oelckers
5528981a77 - CreateScene, too. 2018-10-28 23:32:13 +01:00
Christoph Oelckers
9b56f407dd - moved all 'present' functions into FGLRenderer.
This list of functions contained half of the existing references to the global GLRenderer variable.
2018-10-28 22:36:52 +01:00
Christoph Oelckers
9f9d747a6b - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
Christoph Oelckers
e6efee61b1 - moved the last remaining function from gl_shadowmap.cpp elsewhere so that the file can be deleted. 2018-10-28 17:09:22 +01:00
Christoph Oelckers
926a918e0c - moved the light buffer pointer to globally visible state. 2018-10-28 15:22:48 +01:00
Christoph Oelckers
b2776c9351 - moved lightbuffer files to hwrenderer. 2018-10-28 15:09:33 +01:00
Christoph Oelckers
bd7df13200 - let the light buffer use IDataBuffer as well. 2018-10-28 15:04:57 +01:00
Christoph Oelckers
54de0bf59f - changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore. 2018-10-28 14:25:29 +01:00
Christoph Oelckers
f7c7c8d1c5 - moved some buffer variables out of GLRenderer into common parts of the code so that they can be accessed from hwrenderer as well.
This will allow more code to be moved out of the API dependent parts.
2018-10-28 13:56:24 +01:00
Christoph Oelckers
c5b3b9e107 - moved the viewpoint buffer to hwrenderer. 2018-10-28 13:26:47 +01:00
Christoph Oelckers
b51cc8b115 - base the viewpoint buffer on IDataBuffer. 2018-10-28 13:18:13 +01:00
Christoph Oelckers
3b26e64404 - renamed the 'vertexbuffer' files to 'buffers' because it's now generic for all buffer types. 2018-10-28 12:04:20 +01:00
Christoph Oelckers
a1fb1f60f4 - replaced IUniformBuffer with IDataBuffer, which reuses the code for the other buffer types and is more flexible. 2018-10-28 11:54:26 +01:00
Christoph Oelckers
9e109995cd - moved model renderer to hwrenderer after removing the remaining traces of OpenGL. 2018-10-28 00:40:41 +02:00
Christoph Oelckers
a62cd64138 - removed all direct OpenGL dependencies from gl_models.cpp. 2018-10-27 22:55:33 +02:00
Christoph Oelckers
ac37ff422a - removed unneeded Apply call.
This had a problem with being called before some data was going to be deleted so its applied buffer state got lost.
2018-10-27 22:30:50 +02:00
Christoph Oelckers
83e706afe7 - - removed the remains of the old FVertexBuffer class. 2018-10-27 22:04:13 +02:00
Christoph Oelckers
067716cefb - made sky vertex buffer backend independent. 2018-10-27 21:31:27 +02:00
Christoph Oelckers
cd8c7a17eb - model vertex buffer converted. 2018-10-27 16:59:13 +02:00
Christoph Oelckers
5a4e5a8038 - moved the remaining parts of the main vertex buffer to hwrenderer. 2018-10-27 14:42:24 +02:00
Christoph Oelckers
dad3c50ebd - renamed classes before continuing. 2018-10-27 14:27:43 +02:00