gzdoom/wadsrc/static/zscript
2024-10-05 23:10:45 -03:00
..
actors - set a default value of 1.0 for MissileChanceMult property 2024-10-05 11:43:44 +02:00
engine the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility. 2024-10-03 12:32:09 +02:00
scriptutil Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
ui ID24 interlevel lumps implementation 2024-10-01 16:48:07 +02:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Add RADF_CIRCULARTHRUST and matching XF_/RTF_ flags 2024-09-29 17:56:41 -04:00
destructible.zs Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
doombase.zs add missing 'author' and 'label' UMAPINFO fields. 2024-10-01 12:23:27 -04:00
events.zs Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
level_compatibility.zs - add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs Made GetMidTexturePosition() const. 2024-10-05 23:10:45 -03:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers. 2024-01-21 03:33:48 -05:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00