gzdoom/src/gl/scene
2016-04-07 21:13:37 +02:00
..
gl_bsp.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_clipper.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_clipper.h - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_decal.cpp - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
gl_drawinfo.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_drawinfo.h - fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader. 2014-11-09 12:10:33 +01:00
gl_fakeflat.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_flats.cpp - fixed: The 3D-floor plane renderer mixed float and fixed point. 2016-04-07 16:25:30 +02:00
gl_portal.cpp - handle the player sprite when crossing a portal. 2016-04-07 21:13:37 +02:00
gl_portal.h - handle the player sprite when crossing a portal. 2016-04-07 21:13:37 +02:00
gl_renderhacks.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_scene.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_sky.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_skydome.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_sprite.cpp - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent. 2016-04-07 14:09:07 +02:00
gl_spritelight.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_vertex.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_wall.h - partial floatification of wall texturing code. 2016-04-07 17:00:13 +02:00
gl_walls.cpp - partial floatification of wall texturing code. 2016-04-07 17:00:13 +02:00
gl_walls_draw.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_weapon.cpp - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent. 2016-04-07 14:09:07 +02:00