- fixed: The 3D-floor plane renderer mixed float and fixed point.

This commit is contained in:
Christoph Oelckers 2016-04-07 16:25:30 +02:00
parent 4af859094c
commit 485a1bd0a5

View file

@ -478,16 +478,16 @@ void GLFlat::ProcessSector(sector_t * frontsector)
lightlist_t * light;
#ifdef _DEBUG
if (frontsector->sectornum==gl_breaksec)
if (frontsector->sectornum == gl_breaksec)
{
int a = 0;
}
#endif
// Get the real sector for this one.
sector=&sectors[frontsector->sectornum];
sector = &sectors[frontsector->sectornum];
extsector_t::xfloor &x = sector->e->XFloor;
this->sub=NULL;
this->sub = NULL;
dynlightindex = -1;
byte &srf = gl_drawinfo->sectorrenderflags[sector->sectornum];
@ -506,7 +506,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
srf |= SSRF_RENDERFLOOR;
lightlevel = gl_ClampLight(frontsector->GetFloorLight());
Colormap=frontsector->ColorMap;
Colormap = frontsector->ColorMap;
if ((stack = (frontsector->portals[sector_t::floor] != NULL)))
{
if (!frontsector->PortalBlocksView(sector_t::floor))
@ -524,7 +524,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
}
else
{
alpha = 1.0f-frontsector->GetReflect(sector_t::floor);
alpha = 1.0f - frontsector->GetReflect(sector_t::floor);
}
if (frontsector->VBOHeightcheck(sector_t::floor))
{
@ -535,13 +535,13 @@ void GLFlat::ProcessSector(sector_t * frontsector)
vboindex = -1;
}
ceiling=false;
renderflags=SSRF_RENDERFLOOR;
ceiling = false;
renderflags = SSRF_RENDERFLOOR;
if (x.ffloors.Size())
{
light = P_GetPlaneLight(sector, &frontsector->floorplane, false);
if ((!(sector->GetFlags(sector_t::floor)&PLANEF_ABSLIGHTING) || light->lightsource == NULL)
if ((!(sector->GetFlags(sector_t::floor)&PLANEF_ABSLIGHTING) || light->lightsource == NULL)
&& (light->p_lightlevel != &frontsector->lightlevel))
{
lightlevel = gl_ClampLight(*light->p_lightlevel);
@ -550,9 +550,9 @@ void GLFlat::ProcessSector(sector_t * frontsector)
Colormap.CopyFrom3DLight(light);
}
renderstyle = STYLE_Translucent;
if (alpha!=0.0f) Process(frontsector, false, false);
if (alpha != 0.0f) Process(frontsector, false, false);
}
//
//
//
@ -567,8 +567,8 @@ void GLFlat::ProcessSector(sector_t * frontsector)
srf |= SSRF_RENDERCEILING;
lightlevel = gl_ClampLight(frontsector->GetCeilingLight());
Colormap=frontsector->ColorMap;
if ((stack = (frontsector->portals[sector_t::ceiling] != NULL)))
Colormap = frontsector->ColorMap;
if ((stack = (frontsector->portals[sector_t::ceiling] != NULL)))
{
if (!frontsector->PortalBlocksView(sector_t::ceiling))
{
@ -585,7 +585,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
}
else
{
alpha = 1.0f-frontsector->GetReflect(sector_t::ceiling);
alpha = 1.0f - frontsector->GetReflect(sector_t::ceiling);
}
if (frontsector->VBOHeightcheck(sector_t::ceiling))
@ -597,8 +597,8 @@ void GLFlat::ProcessSector(sector_t * frontsector)
vboindex = -1;
}
ceiling=true;
renderflags=SSRF_RENDERCEILING;
ceiling = true;
renderflags = SSRF_RENDERCEILING;
if (x.ffloors.Size())
{
@ -612,7 +612,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
Colormap.CopyFrom3DLight(light);
}
renderstyle = STYLE_Translucent;
if (alpha!=0.0f) Process(frontsector, true, false);
if (alpha != 0.0f) Process(frontsector, true, false);
}
//
@ -623,79 +623,79 @@ void GLFlat::ProcessSector(sector_t * frontsector)
//
//
stack=false;
stack = false;
if (x.ffloors.Size())
{
player_t * player=players[consoleplayer].camera->player;
player_t * player = players[consoleplayer].camera->player;
renderflags=SSRF_RENDER3DPLANES;
renderflags = SSRF_RENDER3DPLANES;
srf |= SSRF_RENDER3DPLANES;
// 3d-floors must not overlap!
fixed_t lastceilingheight=sector->CenterCeiling(); // render only in the range of the
fixed_t lastfloorheight=sector->CenterFloor(); // current sector part (if applicable)
F3DFloor * rover;
double lastceilingheight = sector->CenterCeiling(); // render only in the range of the
double lastfloorheight = sector->CenterFloor(); // current sector part (if applicable)
F3DFloor * rover;
int k;
// floors are ordered now top to bottom so scanning the list for the best match
// is no longer necessary.
ceiling=true;
for(k=0;k<(int)x.ffloors.Size();k++)
ceiling = true;
for (k = 0; k < (int)x.ffloors.Size(); k++)
{
rover=x.ffloors[k];
if ((rover->flags&(FF_EXISTS|FF_RENDERPLANES|FF_THISINSIDE))==(FF_EXISTS|FF_RENDERPLANES))
rover = x.ffloors[k];
if ((rover->flags&(FF_EXISTS | FF_RENDERPLANES | FF_THISINSIDE)) == (FF_EXISTS | FF_RENDERPLANES))
{
if (rover->flags&FF_FOG && gl_fixedcolormap) continue;
if (!rover->top.copied && rover->flags&(FF_INVERTPLANES|FF_BOTHPLANES))
if (!rover->top.copied && rover->flags&(FF_INVERTPLANES | FF_BOTHPLANES))
{
fixed_t ff_top=FLOAT2FIXED(rover->top.plane->ZatPoint(sector->centerspot));
if (ff_top<lastceilingheight)
double ff_top = rover->top.plane->ZatPoint(sector->centerspot);
if (ff_top < lastceilingheight)
{
if (ViewPos.Z <= rover->top.plane->ZatPoint(ViewPos))
{
SetFrom3DFloor(rover, true, !!(rover->flags&FF_FOG));
Colormap.FadeColor=frontsector->ColorMap->Fade;
Colormap.FadeColor = frontsector->ColorMap->Fade;
Process(rover->top.model, rover->top.isceiling, !!(rover->flags&FF_FOG));
}
lastceilingheight=ff_top;
lastceilingheight = ff_top;
}
}
if (!rover->bottom.copied && !(rover->flags&FF_INVERTPLANES))
{
fixed_t ff_bottom=FLOAT2FIXED(rover->bottom.plane->ZatPoint(sector->centerspot));
if (ff_bottom<lastceilingheight)
double ff_bottom = rover->bottom.plane->ZatPoint(sector->centerspot);
if (ff_bottom < lastceilingheight)
{
if (ViewPos.Z <=rover->bottom.plane->ZatPoint(ViewPos))
if (ViewPos.Z <= rover->bottom.plane->ZatPoint(ViewPos))
{
SetFrom3DFloor(rover, false, !(rover->flags&FF_FOG));
Colormap.FadeColor=frontsector->ColorMap->Fade;
Colormap.FadeColor = frontsector->ColorMap->Fade;
Process(rover->bottom.model, rover->bottom.isceiling, !!(rover->flags&FF_FOG));
}
lastceilingheight=ff_bottom;
if (rover->alpha<255) lastceilingheight++;
lastceilingheight = ff_bottom;
if (rover->alpha < 255) lastceilingheight += EQUAL_EPSILON;
}
}
}
}
ceiling=false;
for(k=x.ffloors.Size()-1;k>=0;k--)
ceiling = false;
for (k = x.ffloors.Size() - 1; k >= 0; k--)
{
rover=x.ffloors[k];
if ((rover->flags&(FF_EXISTS|FF_RENDERPLANES|FF_THISINSIDE))==(FF_EXISTS|FF_RENDERPLANES))
rover = x.ffloors[k];
if ((rover->flags&(FF_EXISTS | FF_RENDERPLANES | FF_THISINSIDE)) == (FF_EXISTS | FF_RENDERPLANES))
{
if (rover->flags&FF_FOG && gl_fixedcolormap) continue;
if (!rover->bottom.copied && rover->flags&(FF_INVERTPLANES|FF_BOTHPLANES))
if (!rover->bottom.copied && rover->flags&(FF_INVERTPLANES | FF_BOTHPLANES))
{
fixed_t ff_bottom=FLOAT2FIXED(rover->bottom.plane->ZatPoint(sector->centerspot));
if (ff_bottom>lastfloorheight || (rover->flags&FF_FIX))
double ff_bottom = rover->bottom.plane->ZatPoint(sector->centerspot);
if (ff_bottom > lastfloorheight || (rover->flags&FF_FIX))
{
if (ViewPos.Z >= rover->bottom.plane->ZatPoint(ViewPos))
{
SetFrom3DFloor(rover, false, !(rover->flags&FF_FOG));
Colormap.FadeColor=frontsector->ColorMap->Fade;
Colormap.FadeColor = frontsector->ColorMap->Fade;
if (rover->flags&FF_FIX)
{
@ -705,22 +705,22 @@ void GLFlat::ProcessSector(sector_t * frontsector)
Process(rover->bottom.model, rover->bottom.isceiling, !!(rover->flags&FF_FOG));
}
lastfloorheight=ff_bottom;
lastfloorheight = ff_bottom;
}
}
if (!rover->top.copied && !(rover->flags&FF_INVERTPLANES))
{
fixed_t ff_top=FLOAT2FIXED(rover->top.plane->ZatPoint(sector->centerspot));
if (ff_top>lastfloorheight)
double ff_top = rover->top.plane->ZatPoint(sector->centerspot);
if (ff_top > lastfloorheight)
{
if (ViewPos.Z >= rover->top.plane->ZatPoint(ViewPos))
{
SetFrom3DFloor(rover, true, !!(rover->flags&FF_FOG));
Colormap.FadeColor=frontsector->ColorMap->Fade;
Colormap.FadeColor = frontsector->ColorMap->Fade;
Process(rover->top.model, rover->top.isceiling, !!(rover->flags&FF_FOG));
}
lastfloorheight=ff_top;
if (rover->alpha<255) lastfloorheight--;
lastfloorheight = ff_top;
if (rover->alpha < 255) lastfloorheight -= EQUAL_EPSILON;
}
}
}