gzdoom/src/common
2023-12-14 17:22:29 +01:00
..
2d use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
audio renamed things. 2023-12-10 12:06:52 +01:00
console - fix nullptr dereference 2023-12-11 08:00:23 +01:00
cutscenes removed unused variable in M_FindResponseFile and added file length check in ANM player. 2023-12-10 11:55:42 +01:00
engine fixed more warnings. 2023-12-14 17:22:29 +01:00
filesystem more access methods for FResourceFile 2023-12-14 17:22:29 +01:00
fonts fixed more warnings. 2023-12-14 17:22:29 +01:00
menu fixed savepic loading. 2023-12-10 22:14:09 +01:00
models fixed more warnings. 2023-12-14 17:22:29 +01:00
objects ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
platform backend update from Raze. 2023-12-10 13:26:43 +01:00
rendering - fix GL ES switch appearing as 'Unknown' in the menu sometimes 2023-11-13 17:12:00 -05:00
scripting fixed more warnings. 2023-12-14 17:22:29 +01:00
startscreen yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
textures let FileReader::Read return an opaque buffer instead of std::vector. 2023-12-10 09:07:49 +01:00
thirdparty UTF8 conversion stuff. 2023-12-10 10:29:38 +01:00
utility backend update from Raze. 2023-12-10 13:26:43 +01:00