Commit graph

1355 commits

Author SHA1 Message Date
Christoph Oelckers
dc52cac89e more access methods for FResourceFile 2023-12-14 17:22:29 +01:00
Christoph Oelckers
aaea3d52aa fixed more warnings. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
c1ecc41f9d rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
0a1eccef92 remove unused FileSystem::AddExternalFile method. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
21acb9d467 simplify lump filter setup and move the Doom special case for 'doom.doom' out of FResourceFile 2023-12-14 17:22:28 +01:00
Christoph Oelckers
c95d611c1f fixed ibm437_to_utf8 2023-12-12 18:07:31 +01:00
Rachael Alexanderson
0bf634013e - fix nullptr dereference 2023-12-11 08:00:23 +01:00
Rachael Alexanderson
93772c4e0c - add new ccmd cvarsearch allows searching cvar by name, languageid, or description 2023-12-11 08:00:23 +01:00
Christoph Oelckers
6ff667a490 fixed savepic loading. 2023-12-10 22:14:09 +01:00
Christoph Oelckers
f873946bd0 fixed some warnings. 2023-12-10 13:31:50 +01:00
Christoph Oelckers
36d05112d5 backend update from Raze.
Mainly fixing case table for Georgian script and de-inlining M_Calloc.
2023-12-10 13:26:43 +01:00
Christoph Oelckers
749d4e3acb use the FResourceFile interface in favor of FResourceLump's where possible. 2023-12-10 12:20:06 +01:00
Christoph Oelckers
5c04185d5a renamed things. 2023-12-10 12:06:52 +01:00
Christoph Oelckers
96b3f1f5e0 removed unused variable in M_FindResponseFile and added file length check in ANM player. 2023-12-10 11:55:42 +01:00
Christoph Oelckers
02a6e0422d Clang did not like this... 2023-12-10 11:00:44 +01:00
Christoph Oelckers
7d0ad4897f use proper access functions to ResourceData. 2023-12-10 10:32:16 +01:00
Christoph Oelckers
4da196a416 UTF8 conversion stuff.
This is for dealing with Unicode file names which cannot be handled with an idealized Unicode approach as was present before.
utf8proc was included to handle normalization because with externally provided filenames we have no control over enforcing our pld rules.
2023-12-10 10:29:38 +01:00
Christoph Oelckers
df56fc65e0 rework some of the friend-dependent access to FResourceLump. 2023-12-10 10:26:44 +01:00
Christoph Oelckers
ebc808e2a9 did some cleanup of the FResourceFile interface.
* making all members protected (but adding friend overrides for the classes which still need it)
* allowing to read data without retrieving the FResourceLump object.
2023-12-10 10:24:39 +01:00
Christoph Oelckers
fc84579319 let FileReader::Read return an opaque buffer instead of std::vector.
This can later allow returning a pointer to a static buffer from a cache without creating copies.
2023-12-10 09:07:49 +01:00
Christoph Oelckers
54fb37e39e changed SoundEngine::ReadSound back to a TArray. 2023-12-10 09:07:48 +01:00
Christoph Oelckers
41573df58f added STL compatible access functions to TArray.
This allows using them in templates made for STL containers.
2023-12-10 09:07:48 +01:00
Tyler Schneider
429d402dc4 Fixed console rendering crash on wide consoles 2023-12-10 07:18:28 +01:00
Ricardo Luís Vaz Silva
43c70cdf9d JIT-Compile all functions during startup 2023-12-06 17:44:51 -05:00
Ricardo Luís Vaz Silva
aed85a25a2 serialize cvars 2023-11-25 21:06:39 -05:00
Ricardo Luís Vaz Silva
74ace89d6e properly serialize int-backed keys for maps 2023-11-25 21:06:39 -05:00
Rachael Alexanderson
4b54aac288 - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00
Ricardo Luís Vaz Silva
4ec76afc40 move all doom-specific loops out of common code 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
71999e7cf6 add foreach(a/type a : thinkeriterator/actoriterator) 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
f5507a7373 add foreach(a/l/a,p/l,p/a,p,f/l,p,f : blocklinesiterator/blockthingsiterator) 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
5cb0e3bc5b add foreach v loop for maps 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
c58bd6efb5 add foreach k,v loop for maps
* make FxFunctionCall and FxMemberFunctionCall take a temporary for args, since they always move it
* fix type for cast
2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
b6b6b0cb89 fix gcc/clang 2023-11-20 22:08:33 -05:00
Ricardo Luís Vaz Silva
5d5e7ca042 Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
Ricardo Luís Vaz Silva
1a8dfd2dfa ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
Christoph Oelckers
c73f805110 restore accidentally deleted 'else'. 2023-11-19 13:01:08 +01:00
Christoph Oelckers
0b36beb10d serialize the remap data of custom translations defined at run time. 2023-11-19 12:44:22 +01:00
Christoph Oelckers
8e319a7669 allow comparisons between ints and translation IDs in pre 4.12 ZScript. 2023-11-19 07:47:23 +01:00
Christoph Oelckers
eaf43dfb96 fixed potential nullptr dereference. 2023-11-19 07:22:12 +01:00
Major Cooke
b6b1b25035 Added ZSprites.
- Effectively similar to Actors, but without the excess.
- Can be created with either the `level` function or the static `Spawn` function in ZSprite.
- STAT_SPRITE belongs to ZSprites only; ZSprites cannot be moved out of, nor can anything else be moved in to, this statnum.

Misc:

- Fixed (Sprite)Offset taking roll into account.

Crediting phantombeta, RicardoLuis0 and RaveYard for assistance.
2023-11-17 08:06:11 -05:00
Ricardo Luís Vaz Silva
3056786f38 Add missing loop 2023-11-14 20:14:48 +01:00
Rachael Alexanderson
747e55ce60 - fix GL ES switch appearing as 'Unknown' in the menu sometimes 2023-11-13 17:12:00 -05:00
Ricardo Luís Vaz Silva
fc130ccaac Serialize Name Keys as Strings for maps 2023-11-13 06:19:10 +01:00
Christoph Oelckers
578a398981 use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
Christoph Oelckers
9f90c64727 use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
Christoph Oelckers
c5c822ea75 use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
Christoph Oelckers
8c5eb2c807 use FTranslationID in all places where strict type checking is needed.
This means all properties in serializable classes now use this wrapper type. The backend hasn't been changed yet
2023-11-09 23:04:10 +01:00
Christoph Oelckers
f0c9b1765e gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
Christoph Oelckers
d5e9783324 fixed bad parameter types in direct native functions.
bool can cause undefined behavior here, these should be int.
2023-11-07 18:06:50 +01:00
Ricardo Luís Vaz Silva
e26f9fb13d fix int assign optimization constants generating broken code because they weren't expected 2023-11-01 16:51:26 +01:00