gzdoom/src/gi.h
Christoph Oelckers db5723997c - Cleaned up some include dependencies.
SVN r1224 (trunk)
2008-09-14 23:54:38 +00:00

128 lines
3.6 KiB
C

/*
** gi.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __GI_H__
#define __GI_H__
#include "basictypes.h"
#define GI_MAPxx 0x00000001
#define GI_PAGESARERAW 0x00000002
#define GI_SHAREWARE 0x00000004
#define GI_NOLOOPFINALEMUSIC 0x00000008
#define GI_INFOINDEXED 0x00000010
#define GI_MENUHACK 0x00000060
#define GI_MENUHACK_RETAIL 0x00000020
#define GI_MENUHACK_EXTENDED 0x00000040 // (Heretic)
#define GI_MENUHACK_COMMERCIAL 0x00000060
#define GI_ALWAYSFALLINGDAMAGE 0x00000080
#define GI_TEASER2 0x00000100 // Alternate version of the Strife Teaser
#define GI_CHEX_QUEST 0x00000200
#ifndef EGAMETYPE
#define EGAMETYPE
enum EGameType
{
GAME_Any = 0,
GAME_Doom = 1,
GAME_Heretic = 2,
GAME_Hexen = 4,
GAME_Strife = 8,
GAME_Chex = 16, //Chex is basically Doom, but we need to have a different set of actors.
GAME_Raven = GAME_Heretic|GAME_Hexen,
GAME_DoomStrife = GAME_Doom|GAME_Strife,
GAME_DoomChex = GAME_Doom|GAME_Chex,
GAME_DoomStrifeChex = GAME_Doom|GAME_Strife|GAME_Chex
};
#endif
extern const char *GameNames[17];
typedef struct
{
BYTE offset;
BYTE size;
char tl[8];
char t[8];
char tr[8];
char l[8];
char r[8];
char bl[8];
char b[8];
char br[8];
} gameborder_t;
typedef struct
{
int flags;
char titlePage[9];
char creditPage1[9];
char creditPage2[9];
char titleMusic[9];
float titleTime;
float advisoryTime;
float pageTime;
char chatSound[16];
char finaleMusic[9];
char finaleFlat[9];
char finalePage1[9];
char finalePage2[9];
char finalePage3[9];
union
{
char infoPage[2][9];
struct
{
char basePage[9];
char numPages;
} indexed;
} info;
const char *quitSound;
int maxSwitch;
char borderFlat[9];
gameborder_t *border;
int telefogheight;
EGameType gametype;
int defKickback;
char SkyFlatName[9];
fixed_t StepHeight;
const char *translator;
const char *mapinfo[2];
DWORD defaultbloodcolor;
DWORD defaultbloodparticlecolor;
} gameinfo_t;
extern gameinfo_t gameinfo;
#endif //__GI_H__