gzdoom/src/r_data/models
Christoph Oelckers 46d73e7b4b Pass ticFrac to the model renderer as a parameter
This also removes the rather pointless gl_RenderModel functions because with their two lines of content they can just be placed inline.
2018-06-19 09:18:27 +02:00
..
models.cpp Pass ticFrac to the model renderer as a parameter 2018-06-19 09:18:27 +02:00
models.h Pass ticFrac to the model renderer as a parameter 2018-06-19 09:18:27 +02:00
models_md2.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
models_md3.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
models_ue1.cpp Transform UE1 vertex coords to GZDoom's when importing, rather than leaving it up to the end user. 2018-06-02 10:00:31 +02:00
models_ue1.h Cleaned UE1 math by using FVector classes. 2018-05-19 17:09:06 +02:00
models_voxel.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
tab_anorms.h - Move models into r_data 2017-11-25 13:19:00 +01:00