gzdoom/src
alexey.lysiuk da005fa7fc Fixed compilation warnings reported by Clang
hwrenderer/postprocessing/hw_postprocess.cpp:22:3: warning: delete called on non-final 'PPEffectManager' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
hwrenderer/postprocessing/hw_postprocess.h:64:5: warning: cannot delete expression with pointer-to-'void' type 'void *' [-Wdelete-incomplete]
hwrenderer/postprocessing/hw_postprocess.h:75:3: warning: cannot delete expression with pointer-to-'void' type 'void *' [-Wdelete-incomplete]
hwrenderer/postprocessing/hw_postprocess.h:85:4: warning: cannot delete expression with pointer-to-'void' type 'void *' [-Wdelete-incomplete]
2018-06-30 10:51:47 +03:00
..
fragglescript
g_inventory
g_shared - correct checks for HasDynamicLights 2018-06-26 08:51:21 +02:00
g_statusbar - added extra validation for status bar classes 2018-06-29 13:47:06 +03:00
gl - Simplify FGLRenderer::PostProcessScene 2018-06-29 21:55:46 +02:00
gl_load
hwrenderer Fixed compilation warnings reported by Clang 2018-06-30 10:51:47 +03:00
intermission
math
menu
polyrenderer Merge branch 'master' into modern 2018-06-26 09:28:23 +02:00
posix Merge branch 'master' into modern 2018-06-29 17:51:10 +03:00
r_data - moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class. 2018-06-23 23:03:34 +02:00
rapidjson
resourcefiles Added lump size validation to the WAD loader 2018-06-27 08:51:45 +02:00
scripting
sfmt
sound - fixed warning in ADLMidi. 2018-06-24 10:48:04 +02:00
swrenderer Merge branch 'master' into modern 2018-06-26 09:28:23 +02:00
textures
win32 - missed two added files. 2018-06-24 23:54:25 +02:00
xlat
__autostart.cpp
actionspecials.h
actor.h
actorinlines.h
actorptrselect.cpp
actorptrselect.h
am_map.cpp
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp
c_console.cpp
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
c_functions.cpp
c_functions.h
CMakeLists.txt Merge remote-tracking branch 'gzdoom/modern' into hw_postprocess 2018-06-26 02:12:49 +02:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp
configfile.h
critsec.h
ct_chat.cpp
cycler.cpp
cycler.h
d_dehacked.cpp
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp Merge branch 'master' into modern 2018-06-26 09:28:23 +02:00
d_main.h
d_net.cpp
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h
d_protocol.cpp
d_protocol.h
d_stats.cpp
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h
dobjtype.cpp
dobjtype.h
doomdata.h
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
edata.cpp
edata.h
empty.cpp
errors.h
events.cpp
events.h
f_wipe.cpp
f_wipe.h
files.cpp
files.h
files_decompress.cpp
g_doomedmap.cpp
g_game.cpp
g_game.h
g_hub.cpp
g_hub.h
g_input.h
g_level.cpp
g_level.h
g_levellocals.h
g_mapinfo.cpp
g_pch.h
g_pch2.h
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_net.cpp
i_net.h
i_time.cpp
i_time.h
i_video.h
info.cpp
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
p_acs.h
p_actionfunctions.cpp
p_blockmap.h
p_ceiling.cpp
p_checkposition.h
p_conversation.cpp
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_floor.cpp
p_glnodes.cpp
p_interaction.cpp
p_lights.cpp
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h
p_map.cpp
p_maputl.cpp
p_maputl.h
p_mobj.cpp
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pspr.h
p_pusher.cpp
p_saveg.cpp
p_saveg.h
p_scroll.cpp
p_secnodes.cpp
p_sectors.cpp
p_setup.cpp
p_setup.h
p_sight.cpp - calculate a proper opening range when encountering a sector portal on a one-sided line in the sight checking code 2018-06-25 10:27:02 +02:00
p_slopes.cpp
p_spec.cpp
p_spec.h
p_states.cpp
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
p_terrain.cpp
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp
p_udmf.h
p_usdf.cpp
p_user.cpp
p_xlat.cpp
parallel_for.h
parsecontext.cpp
parsecontext.h
po_man.cpp
po_man.h
portal.cpp
portal.h - moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class. 2018-06-23 23:03:34 +02:00
r_defs.h
r_renderer.h
r_sky.cpp
r_sky.h
r_state.h
r_utility.cpp
r_utility.h
r_videoscale.cpp
r_videoscale.h
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
s_sound.h
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
serializer.cpp
serializer.h
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
templates.h
tflags.h
umapinfo.cpp
v_2ddrawer.cpp
v_2ddrawer.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_colortables.h
v_draw.cpp
v_font.cpp
v_font.h
v_framebuffer.cpp
v_palette.cpp
v_palette.h
v_paltest.cpp
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp
v_video.h - moved the Stereo3D EyePose to their own file in hwrenderer/. 2018-06-24 10:47:42 +02:00
vectors.h
version.h
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h
zzautozend.cpp