gzdoom/src/common
Magnus Norddahl d853961a83 Fix vulkan buffers not using the stream usage for the 2d drawer
Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
2021-10-26 22:43:38 -04:00
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2d Fix vulkan buffers not using the stream usage for the 2d drawer 2021-10-26 22:43:38 -04:00
audio - Backend update from Raze. 2021-08-03 12:52:21 +02:00
console - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
engine - cleanup of the revised y-clamping feature. 2021-09-21 20:31:42 +02:00
filesystem - backend update from Raze. 2021-08-31 07:59:37 +02:00
fonts - fixed some imprecisions in font luminosity calculation. 2021-10-07 00:13:34 +02:00
menu - disallow changing the line spacing for option menus. 2021-10-03 15:54:08 +02:00
models - allow passing a remap table to BestColor. 2021-08-21 10:55:21 +02:00
objects - be a bit more aggressive with the GC when not running the game loop. 2021-10-03 14:01:27 +02:00
platform - removed obsolete code from Cocoa backend 2021-10-23 13:46:59 +03:00
rendering Fix vulkan buffers not using the stream usage for the 2d drawer 2021-10-26 22:43:38 -04:00
scripting Fixed: SBar_DrawTextureRotated was missing the angle parameter 2021-10-19 11:44:34 +02:00
statusbar - Backend update from Raze. 2021-07-11 09:53:01 +02:00
textures - change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging. 2021-10-20 11:23:05 -04:00
thirdparty - Backend update from Raze. 2021-07-11 09:53:01 +02:00
utility - removed NoVirtualRefCountedBase class 2021-10-18 10:26:21 +03:00