mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-12 15:44:10 +00:00
a732687548
- Removed #pragma warnings from cmdlib.h and fixed the places where they were still triggered. These #pragmas were responsible for >90% of the GCC warnings that were not listed in VC++. - Fixed one bug in the process: DSeqNode::m_Atten was never adjusted when the parameter handling of the sound functions for attenuation was changed. Changed m_Atten to a float and fixed the SNDSEQ parser to set proper values. Also added the option to specify attenuation with direct values in addition to the predefined names. SVN r1583 (trunk)
920 lines
21 KiB
C++
920 lines
21 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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//
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//-----------------------------------------------------------------------------
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#include <stdlib.h>
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#include <stdio.h>
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#include <io.h>
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#include <direct.h>
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#include <string.h>
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#include <process.h>
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#include <time.h>
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#include <stdarg.h>
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#include <sys/types.h>
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#include <sys/timeb.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#include <richedit.h>
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#include <wincrypt.h>
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#endif
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#define USE_WINDOWS_DWORD
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#include "hardware.h"
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#include "doomerrors.h"
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#include <math.h>
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#include "doomtype.h"
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#include "version.h"
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#include "doomdef.h"
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#include "cmdlib.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "i_video.h"
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#include "i_sound.h"
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#include "i_music.h"
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#include "resource.h"
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#include "x86.h"
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#include "stats.h"
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#include "d_main.h"
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#include "d_net.h"
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#include "g_game.h"
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#include "i_input.h"
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "gameconfigfile.h"
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#include "v_font.h"
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#include "g_level.h"
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#include "doomstat.h"
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#include "v_palette.h"
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#include "stats.h"
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EXTERN_CVAR (String, language)
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extern void CheckCPUID(CPUInfo *cpu);
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extern HWND Window, ConWindow, GameTitleWindow;
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extern HANDLE StdOut;
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extern bool FancyStdOut;
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extern HINSTANCE g_hInst;
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double PerfToSec, PerfToMillisec;
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UINT TimerPeriod;
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UINT TimerEventID;
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UINT MillisecondsPerTic;
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HANDLE NewTicArrived;
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uint32 LanguageIDs[4];
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void CalculateCPUSpeed ();
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const IWADInfo *DoomStartupInfo;
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int (*I_GetTime) (bool saveMS);
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int (*I_WaitForTic) (int);
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void (*I_FreezeTime) (bool frozen);
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os_t OSPlatform;
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void I_Tactile (int on, int off, int total)
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{
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// UNUSED.
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on = off = total = 0;
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}
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ticcmd_t emptycmd;
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ticcmd_t *I_BaseTiccmd(void)
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{
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return &emptycmd;
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}
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static DWORD basetime = 0;
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// [RH] Returns time in milliseconds
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unsigned int I_MSTime (void)
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{
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DWORD tm;
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tm = timeGetTime();
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if (!basetime)
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basetime = tm;
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return tm - basetime;
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}
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static DWORD TicStart;
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static DWORD TicNext;
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static int TicFrozen;
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//
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// I_GetTime
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// returns time in 1/35th second tics
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//
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int I_GetTimePolled (bool saveMS)
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{
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DWORD tm;
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if (TicFrozen != 0)
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{
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return TicFrozen;
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}
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tm = timeGetTime();
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if (!basetime)
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basetime = tm;
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if (saveMS)
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{
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TicStart = tm;
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TicNext = (tm * TICRATE / 1000 + 1) * 1000 / TICRATE;
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}
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return ((tm-basetime)*TICRATE)/1000;
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}
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int I_WaitForTicPolled (int prevtic)
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{
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int time;
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assert(TicFrozen == 0);
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while ((time = I_GetTimePolled(false)) <= prevtic)
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;
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return time;
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}
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void I_FreezeTimePolled (bool frozen)
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{
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if (frozen)
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{
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assert(TicFrozen == 0);
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TicFrozen = I_GetTimePolled(false);
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}
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else
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{
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assert(TicFrozen != 0);
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int froze = TicFrozen;
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TicFrozen = 0;
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int now = I_GetTimePolled(false);
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basetime += (now - froze) * 1000 / TICRATE;
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}
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}
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static int tics;
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static DWORD ted_start, ted_next;
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int I_GetTimeEventDriven (bool saveMS)
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{
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if (saveMS)
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{
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TicStart = ted_start;
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TicNext = ted_next;
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}
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return tics;
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}
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int I_WaitForTicEvent (int prevtic)
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{
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assert(!TicFrozen);
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while (prevtic >= tics)
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{
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WaitForSingleObject(NewTicArrived, 1000/TICRATE);
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}
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return tics;
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}
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void CALLBACK TimerTicked (UINT id, UINT msg, DWORD_PTR user, DWORD_PTR dw1, DWORD_PTR dw2)
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{
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if (!TicFrozen)
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{
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tics++;
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}
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ted_start = timeGetTime ();
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ted_next = ted_start + MillisecondsPerTic;
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SetEvent (NewTicArrived);
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}
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void I_FreezeTimeEventDriven(bool frozen)
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{
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TicFrozen = frozen;
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}
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// Returns the fractional amount of a tic passed since the most recent tic
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fixed_t I_GetTimeFrac (uint32 *ms)
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{
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DWORD now = timeGetTime();
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if (ms) *ms = TicNext;
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DWORD step = TicNext - TicStart;
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if (step == 0)
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{
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return FRACUNIT;
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}
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else
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{
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fixed_t frac = clamp<fixed_t> ((now - TicStart)*FRACUNIT/step, 0, FRACUNIT);
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return frac;
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}
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}
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void I_WaitVBL (int count)
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{
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// I_WaitVBL is never used to actually synchronize to the
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// vertical blank. Instead, it's used for delay purposes.
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Sleep (1000 * count / 70);
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}
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// [RH] Detect the OS the game is running under
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void I_DetectOS (void)
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{
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OSVERSIONINFO info;
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const char *osname;
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx (&info);
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switch (info.dwPlatformId)
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{
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case VER_PLATFORM_WIN32_WINDOWS:
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OSPlatform = os_Win95;
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if (info.dwMinorVersion < 10)
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{
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osname = "95";
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}
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else if (info.dwMinorVersion < 90)
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{
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osname = "98";
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}
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else
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{
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osname = "Me";
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}
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break;
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case VER_PLATFORM_WIN32_NT:
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OSPlatform = info.dwMajorVersion < 5 ? os_WinNT4 : os_Win2k;
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osname = "NT";
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if (info.dwMajorVersion == 5)
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{
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if (info.dwMinorVersion == 0)
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{
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osname = "2000";
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}
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if (info.dwMinorVersion == 1)
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{
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osname = "XP";
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}
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else if (info.dwMinorVersion == 2)
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{
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osname = "Server 2003";
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}
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}
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else if (info.dwMajorVersion == 6 && info.dwMinorVersion == 0)
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{
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osname = "Vista";
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}
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break;
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default:
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OSPlatform = os_unknown;
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osname = "Unknown OS";
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break;
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}
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if (OSPlatform == os_Win95)
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{
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Printf ("OS: Windows %s %lu.%lu.%lu %s\n",
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osname,
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info.dwMajorVersion, info.dwMinorVersion,
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info.dwBuildNumber & 0xffff, info.szCSDVersion);
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}
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else
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{
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Printf ("OS: Windows %s %lu.%lu (Build %lu)\n %s\n",
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osname,
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info.dwMajorVersion, info.dwMinorVersion,
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info.dwBuildNumber, info.szCSDVersion);
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}
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if (OSPlatform == os_unknown)
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{
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Printf ("(Assuming Windows 95)\n");
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OSPlatform = os_Win95;
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}
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}
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//
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// SubsetLanguageIDs
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//
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static void SubsetLanguageIDs (LCID id, LCTYPE type, int idx)
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{
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char buf[8];
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LCID langid;
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char *idp;
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if (!GetLocaleInfo (id, type, buf, 8))
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return;
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langid = MAKELCID (strtoul(buf, NULL, 16), SORT_DEFAULT);
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if (!GetLocaleInfo (langid, LOCALE_SABBREVLANGNAME, buf, 8))
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return;
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idp = (char *)(&LanguageIDs[idx]);
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memset (idp, 0, 4);
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idp[0] = tolower(buf[0]);
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idp[1] = tolower(buf[1]);
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idp[2] = tolower(buf[2]);
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idp[3] = 0;
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}
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//
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// SetLanguageIDs
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//
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void SetLanguageIDs ()
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{
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size_t langlen = strlen (language);
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if (langlen < 2 || langlen > 3)
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{
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memset (LanguageIDs, 0, sizeof(LanguageIDs));
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SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_ILANGUAGE, 0);
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SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 1);
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SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_ILANGUAGE, 2);
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SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 3);
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}
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else
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{
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DWORD lang = 0;
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((BYTE *)&lang)[0] = (language)[0];
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((BYTE *)&lang)[1] = (language)[1];
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((BYTE *)&lang)[2] = (language)[2];
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LanguageIDs[0] = lang;
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LanguageIDs[1] = lang;
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LanguageIDs[2] = lang;
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LanguageIDs[3] = lang;
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}
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}
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void CalculateCPUSpeed()
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{
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LARGE_INTEGER freq;
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QueryPerformanceFrequency (&freq);
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if (freq.QuadPart != 0 && CPU.bRDTSC)
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{
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LARGE_INTEGER count1, count2;
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cycle_t ClockCalibration;
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DWORD min_diff;
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ClockCalibration.Reset();
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// Count cycles for at least 55 milliseconds.
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// The performance counter may be very low resolution compared to CPU
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// speeds today, so the longer we count, the more accurate our estimate.
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// On the other hand, we don't want to count too long, because we don't
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// want the user to notice us spend time here, since most users will
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// probably never use the performance statistics.
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min_diff = freq.LowPart * 11 / 200;
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// Minimize the chance of task switching during the testing by going very
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// high priority. This is another reason to avoid timing for too long.
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SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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// Make sure we start timing on a counter boundary.
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QueryPerformanceCounter(&count1);
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do { QueryPerformanceCounter(&count2); } while (count1.QuadPart == count2.QuadPart);
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// Do the timing loop.
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ClockCalibration.Clock();
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do { QueryPerformanceCounter(&count1); } while ((count1.QuadPart - count2.QuadPart) < min_diff);
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ClockCalibration.Unclock();
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SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
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PerfToSec = double(count1.QuadPart - count2.QuadPart) / (double(ClockCalibration.GetRawCounter()) * freq.QuadPart);
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PerfToMillisec = PerfToSec * 1000.0;
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}
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Printf ("CPU Speed: %.0f MHz\n", 0.001 / PerfToMillisec);
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}
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//
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// I_Init
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//
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void I_Init (void)
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{
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CheckCPUID(&CPU);
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CalculateCPUSpeed();
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DumpCPUInfo(&CPU);
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// Use a timer event if possible
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NewTicArrived = CreateEvent (NULL, FALSE, FALSE, NULL);
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if (NewTicArrived)
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{
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UINT delay;
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char *cmdDelay;
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cmdDelay = Args->CheckValue ("-timerdelay");
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delay = 0;
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if (cmdDelay != 0)
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{
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delay = atoi (cmdDelay);
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}
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if (delay == 0)
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{
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delay = 1000/TICRATE;
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}
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TimerEventID = timeSetEvent
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(
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delay,
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0,
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TimerTicked,
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0,
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TIME_PERIODIC
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);
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MillisecondsPerTic = delay;
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}
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if (TimerEventID != 0)
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{
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I_GetTime = I_GetTimeEventDriven;
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I_WaitForTic = I_WaitForTicEvent;
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I_FreezeTime = I_FreezeTimeEventDriven;
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}
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else
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{ // If no timer event, busy-loop with timeGetTime
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I_GetTime = I_GetTimePolled;
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I_WaitForTic = I_WaitForTicPolled;
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I_FreezeTime = I_FreezeTimePolled;
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}
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atterm (I_ShutdownSound);
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I_InitSound ();
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}
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//
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// I_Quit
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//
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static int has_exited;
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void I_Quit (void)
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{
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has_exited = 1; /* Prevent infinitely recursive exits -- killough */
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if (TimerEventID)
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timeKillEvent (TimerEventID);
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if (NewTicArrived)
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CloseHandle (NewTicArrived);
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timeEndPeriod (TimerPeriod);
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if (demorecording)
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G_CheckDemoStatus();
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}
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//
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// I_Error
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//
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extern FILE *Logfile;
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bool gameisdead;
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void STACK_ARGS I_FatalError (const char *error, ...)
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{
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static BOOL alreadyThrown = false;
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gameisdead = true;
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if (!alreadyThrown) // ignore all but the first message -- killough
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{
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alreadyThrown = true;
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char errortext[MAX_ERRORTEXT];
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va_list argptr;
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va_start (argptr, error);
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myvsnprintf (errortext, MAX_ERRORTEXT, error, argptr);
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va_end (argptr);
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// Record error to log (if logging)
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if (Logfile)
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{
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fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
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fflush (Logfile);
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}
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throw CFatalError (errortext);
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}
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if (!has_exited) // If it hasn't exited yet, exit now -- killough
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{
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has_exited = 1; // Prevent infinitely recursive exits -- killough
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exit(-1);
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}
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}
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void STACK_ARGS I_Error (const char *error, ...)
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{
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va_list argptr;
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char errortext[MAX_ERRORTEXT];
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va_start (argptr, error);
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myvsnprintf (errortext, MAX_ERRORTEXT, error, argptr);
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va_end (argptr);
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throw CRecoverableError (errortext);
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}
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extern void LayoutMainWindow (HWND hWnd, HWND pane);
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void I_SetIWADInfo (const IWADInfo *info)
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{
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DoomStartupInfo = info;
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// Make the startup banner show itself
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LayoutMainWindow (Window, NULL);
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}
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void I_PrintStr (const char *cp)
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{
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if (ConWindow == NULL && StdOut == NULL)
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return;
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HWND edit = ConWindow;
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char buf[256];
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int bpos = 0;
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CHARRANGE selection;
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CHARRANGE endselection;
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LONG lines_before = 0, lines_after;
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CHARFORMAT format;
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if (edit != NULL)
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|
{
|
|
// Store the current selection and set it to the end so we can append text.
|
|
SendMessage (edit, EM_EXGETSEL, 0, (LPARAM)&selection);
|
|
endselection.cpMax = endselection.cpMin = GetWindowTextLength (edit);
|
|
SendMessage (edit, EM_EXSETSEL, 0, (LPARAM)&endselection);
|
|
|
|
// GetWindowTextLength and EM_EXSETSEL can disagree on where the end of
|
|
// the text is. Find out what EM_EXSETSEL thought it was and use that later.
|
|
SendMessage (edit, EM_EXGETSEL, 0, (LPARAM)&endselection);
|
|
|
|
// Remember how many lines there were before we added text.
|
|
lines_before = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
|
|
}
|
|
|
|
while (*cp != 0)
|
|
{
|
|
// 28 is the escape code for a color change.
|
|
if ((*cp == 28 && bpos != 0) || bpos == 255)
|
|
{
|
|
buf[bpos] = 0;
|
|
if (edit != NULL)
|
|
{
|
|
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
|
|
}
|
|
if (StdOut != NULL)
|
|
{
|
|
DWORD bytes_written;
|
|
WriteFile(StdOut, buf, bpos, &bytes_written, NULL);
|
|
}
|
|
bpos = 0;
|
|
}
|
|
if (*cp != 28)
|
|
{
|
|
buf[bpos++] = *cp++;
|
|
}
|
|
else
|
|
{
|
|
const BYTE *color_id = (const BYTE *)cp + 1;
|
|
EColorRange range = V_ParseFontColor (color_id, CR_UNTRANSLATED, CR_YELLOW);
|
|
cp = (const char *)color_id;
|
|
|
|
if (range != CR_UNDEFINED)
|
|
{
|
|
// Change the color of future text added to the control.
|
|
PalEntry color = V_LogColorFromColorRange (range);
|
|
if (StdOut != NULL && FancyStdOut)
|
|
{
|
|
// Unfortunately, we are pretty limited here: There are only
|
|
// eight basic colors, and each comes in a dark and a bright
|
|
// variety.
|
|
float h, s, v, r, g, b;
|
|
WORD attrib = 0;
|
|
|
|
RGBtoHSV(color.r / 255.0, color.g / 255.0, color.b / 255.0, &h, &s, &v);
|
|
if (s != 0)
|
|
{ // color
|
|
HSVtoRGB(&r, &g, &b, h, 1, 1);
|
|
if (r == 1) attrib = FOREGROUND_RED;
|
|
if (g == 1) attrib |= FOREGROUND_GREEN;
|
|
if (b == 1) attrib |= FOREGROUND_BLUE;
|
|
if (v > 0.6) attrib |= FOREGROUND_INTENSITY;
|
|
}
|
|
else
|
|
{ // gray
|
|
if (v < 0.33) attrib = FOREGROUND_INTENSITY;
|
|
else if (v < 0.90) attrib = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
|
|
else attrib = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
|
|
}
|
|
SetConsoleTextAttribute(StdOut, attrib);
|
|
}
|
|
if (edit != NULL)
|
|
{
|
|
// GDI uses BGR colors, but color is RGB, so swap the R and the B.
|
|
swap (color.r, color.b);
|
|
// Change the color.
|
|
format.cbSize = sizeof(format);
|
|
format.dwMask = CFM_COLOR;
|
|
format.dwEffects = 0;
|
|
format.crTextColor = color;
|
|
SendMessage (edit, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&format);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (bpos != 0)
|
|
{
|
|
buf[bpos] = 0;
|
|
if (edit != NULL)
|
|
{
|
|
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
|
|
}
|
|
if (StdOut != NULL)
|
|
{
|
|
DWORD bytes_written;
|
|
WriteFile(StdOut, buf, bpos, &bytes_written, NULL);
|
|
}
|
|
}
|
|
|
|
if (edit != NULL)
|
|
{
|
|
// If the old selection was at the end of the text, keep it at the end and
|
|
// scroll. Don't scroll if the selection is anywhere else.
|
|
if (selection.cpMin == endselection.cpMin && selection.cpMax == endselection.cpMax)
|
|
{
|
|
selection.cpMax = selection.cpMin = GetWindowTextLength (edit);
|
|
lines_after = SendMessage (edit, EM_GETLINECOUNT, 0, 0);
|
|
if (lines_after > lines_before)
|
|
{
|
|
SendMessage (edit, EM_LINESCROLL, 0, lines_after - lines_before);
|
|
}
|
|
}
|
|
// Restore the previous selection.
|
|
SendMessage (edit, EM_EXSETSEL, 0, (LPARAM)&selection);
|
|
// Give the edit control a chance to redraw itself.
|
|
I_GetEvent ();
|
|
}
|
|
if (StdOut != NULL && FancyStdOut)
|
|
{ // Set text back to gray, in case it was changed.
|
|
SetConsoleTextAttribute(StdOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
|
|
}
|
|
}
|
|
|
|
EXTERN_CVAR (Bool, queryiwad);
|
|
CVAR (String, queryiwad_key, "shift", CVAR_GLOBALCONFIG|CVAR_ARCHIVE);
|
|
static WadStuff *WadList;
|
|
static int NumWads;
|
|
static int DefaultWad;
|
|
|
|
static void SetQueryIWad (HWND dialog)
|
|
{
|
|
HWND checkbox = GetDlgItem (dialog, IDC_DONTASKIWAD);
|
|
int state = SendMessage (checkbox, BM_GETCHECK, 0, 0);
|
|
bool query = (state != BST_CHECKED);
|
|
|
|
if (!query && queryiwad)
|
|
{
|
|
MessageBox (dialog,
|
|
"You have chosen not to show this dialog box in the future.\n"
|
|
"If you wish to see it again, hold down SHIFT while starting " GAMENAME ".",
|
|
"Don't ask me this again",
|
|
MB_OK | MB_ICONINFORMATION);
|
|
}
|
|
|
|
queryiwad = query;
|
|
}
|
|
|
|
BOOL CALLBACK IWADBoxCallback (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
HWND ctrl;
|
|
int i;
|
|
|
|
switch (message)
|
|
{
|
|
case WM_INITDIALOG:
|
|
// Add our program name to the window title
|
|
{
|
|
TCHAR label[256];
|
|
FString newlabel;
|
|
|
|
GetWindowText (hDlg, label, countof(label));
|
|
newlabel.Format (GAMESIG " " DOTVERSIONSTR_NOREV ": %s", label);
|
|
SetWindowText (hDlg, newlabel.GetChars());
|
|
}
|
|
// Populate the list with all the IWADs found
|
|
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
|
|
for (i = 0; i < NumWads; i++)
|
|
{
|
|
FString work;
|
|
const char *filepart = strrchr (WadList[i].Path, '/');
|
|
if (filepart == NULL)
|
|
filepart = WadList[i].Path;
|
|
else
|
|
filepart++;
|
|
work.Format ("%s (%s)", IWADInfos[WadList[i].Type].Name, filepart);
|
|
SendMessage (ctrl, LB_ADDSTRING, 0, (LPARAM)work.GetChars());
|
|
SendMessage (ctrl, LB_SETITEMDATA, i, (LPARAM)i);
|
|
}
|
|
SendMessage (ctrl, LB_SETCURSEL, DefaultWad, 0);
|
|
SetFocus (ctrl);
|
|
// Set the state of the "Don't ask me again" checkbox
|
|
ctrl = GetDlgItem (hDlg, IDC_DONTASKIWAD);
|
|
SendMessage (ctrl, BM_SETCHECK, queryiwad ? BST_UNCHECKED : BST_CHECKED, 0);
|
|
// Make sure the dialog is in front. If SHIFT was pressed to force it visible,
|
|
// then the other window will normally be on top.
|
|
SetForegroundWindow (hDlg);
|
|
break;
|
|
|
|
case WM_COMMAND:
|
|
if (LOWORD(wParam) == IDCANCEL)
|
|
{
|
|
EndDialog (hDlg, -1);
|
|
}
|
|
else if (LOWORD(wParam) == IDOK ||
|
|
(LOWORD(wParam) == IDC_IWADLIST && HIWORD(wParam) == LBN_DBLCLK))
|
|
{
|
|
SetQueryIWad (hDlg);
|
|
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
|
|
EndDialog (hDlg, SendMessage (ctrl, LB_GETCURSEL, 0, 0));
|
|
}
|
|
break;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
|
{
|
|
int vkey;
|
|
|
|
if (stricmp (queryiwad_key, "shift") == 0)
|
|
{
|
|
vkey = VK_SHIFT;
|
|
}
|
|
else if (stricmp (queryiwad_key, "control") == 0 || stricmp (queryiwad_key, "ctrl") == 0)
|
|
{
|
|
vkey = VK_CONTROL;
|
|
}
|
|
else
|
|
{
|
|
vkey = 0;
|
|
}
|
|
if (showwin || (vkey != 0 && GetAsyncKeyState(vkey)))
|
|
{
|
|
WadList = wads;
|
|
NumWads = numwads;
|
|
DefaultWad = defaultiwad;
|
|
|
|
return DialogBox (g_hInst, MAKEINTRESOURCE(IDD_IWADDIALOG),
|
|
(HWND)Window, (DLGPROC)IWADBoxCallback);
|
|
}
|
|
return defaultiwad;
|
|
}
|
|
|
|
bool I_WriteIniFailed ()
|
|
{
|
|
char *lpMsgBuf;
|
|
FString errortext;
|
|
|
|
FormatMessageA (FORMAT_MESSAGE_ALLOCATE_BUFFER |
|
|
FORMAT_MESSAGE_FROM_SYSTEM |
|
|
FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL,
|
|
GetLastError(),
|
|
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
|
|
(LPSTR)&lpMsgBuf,
|
|
0,
|
|
NULL
|
|
);
|
|
errortext.Format ("The config file %s could not be written:\n%s", GameConfig->GetPathName(), lpMsgBuf);
|
|
LocalFree (lpMsgBuf);
|
|
return MessageBox (Window, errortext.GetChars(), GAMENAME " configuration not saved", MB_ICONEXCLAMATION | MB_RETRYCANCEL) == IDRETRY;
|
|
}
|
|
|
|
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
|
|
{
|
|
return FindFirstFileA (filespec, (LPWIN32_FIND_DATAA)fileinfo);
|
|
}
|
|
int I_FindNext (void *handle, findstate_t *fileinfo)
|
|
{
|
|
return !FindNextFileA ((HANDLE)handle, (LPWIN32_FIND_DATAA)fileinfo);
|
|
}
|
|
|
|
int I_FindClose (void *handle)
|
|
{
|
|
return FindClose ((HANDLE)handle);
|
|
}
|
|
|
|
static bool QueryPathKey(HKEY key, const char *keypath, const char *valname, FString &value)
|
|
{
|
|
HKEY steamkey;
|
|
DWORD pathtype;
|
|
DWORD pathlen;
|
|
LONG res;
|
|
|
|
if(ERROR_SUCCESS == RegOpenKeyEx(key, keypath, 0, KEY_QUERY_VALUE, &steamkey))
|
|
{
|
|
if (ERROR_SUCCESS == RegQueryValueEx(steamkey, valname, 0, &pathtype, NULL, &pathlen) &&
|
|
pathtype == REG_SZ && pathlen != 0)
|
|
{
|
|
// Don't include terminating null in count
|
|
char *chars = value.LockNewBuffer(pathlen - 1);
|
|
res = RegQueryValueEx(steamkey, valname, 0, NULL, (LPBYTE)chars, &pathlen);
|
|
value.UnlockBuffer();
|
|
if (res != ERROR_SUCCESS)
|
|
{
|
|
value = "";
|
|
}
|
|
}
|
|
RegCloseKey(steamkey);
|
|
}
|
|
return value.IsNotEmpty();
|
|
}
|
|
|
|
FString I_GetSteamPath()
|
|
{
|
|
FString path;
|
|
|
|
if (QueryPathKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", "SteamPath", path))
|
|
{
|
|
return path;
|
|
}
|
|
if (QueryPathKey(HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", "InstallPath", path))
|
|
{
|
|
return path;
|
|
}
|
|
path = "";
|
|
return path;
|
|
}
|
|
|
|
// Return a random seed, preferably one with lots of entropy.
|
|
unsigned int I_MakeRNGSeed()
|
|
{
|
|
unsigned int seed;
|
|
|
|
// If RtlGenRandom is available, use that to avoid increasing the
|
|
// working set by pulling in all of the crytographic API.
|
|
HMODULE advapi = GetModuleHandle("advapi32.dll");
|
|
if (advapi != NULL)
|
|
{
|
|
BOOLEAN (APIENTRY *RtlGenRandom)(void *, ULONG) =
|
|
(BOOLEAN (APIENTRY *)(void *, ULONG))GetProcAddress(advapi, "SystemFunction036");
|
|
if (RtlGenRandom != NULL)
|
|
{
|
|
if (RtlGenRandom(&seed, sizeof(seed)))
|
|
{
|
|
return seed;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Use the full crytographic API to produce a seed. If that fails,
|
|
// time() is used as a fallback.
|
|
HCRYPTPROV prov;
|
|
|
|
if (!CryptAcquireContext(&prov, NULL, MS_DEF_PROV, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT))
|
|
{
|
|
return (unsigned int)time(NULL);
|
|
}
|
|
if (!CryptGenRandom(prov, sizeof(seed), (BYTE *)&seed))
|
|
{
|
|
seed = (unsigned int)time(NULL);
|
|
}
|
|
CryptReleaseContext(prov, 0);
|
|
return seed;
|
|
}
|