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afxres.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing1.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing2.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing3.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing4.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing5.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing6.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing7.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing8.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
critsec.h
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- Added the FCriticalSection class in critsec.h to make it easier to
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2008-04-09 04:17:13 +00:00 |
cursor1.cur
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
deadguy.bmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
eaxedit.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
fb_d3d9.cpp
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- For hardware 2D, apply fixed colormaps when copying to video memory instead
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2009-09-22 04:21:27 +00:00 |
fb_d3d9_wipe.cpp
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- Fixed: Wall drawing handled fixed light levels improperly (but did not
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2009-09-20 03:50:05 +00:00 |
fb_ddraw.cpp
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- GCC warning removal.
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2008-10-14 03:21:53 +00:00 |
hardware.cpp
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
hardware.h
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- Moved the code that renders the view from D_Display into a virtual function
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2008-01-11 21:04:22 +00:00 |
helperthread.cpp
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- Various fixes for compiling working 64-bit binaries with Visual C++. The
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2008-04-29 02:43:42 +00:00 |
helperthread.h
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
i_cd.cpp
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- Various fixes for compiling working 64-bit binaries with Visual C++. The
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2008-04-29 02:43:42 +00:00 |
i_crash.cpp
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- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
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2009-08-31 21:47:29 +00:00 |
i_dijoy.cpp
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- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
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2009-08-02 03:38:57 +00:00 |
i_input.cpp
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- Changed the DWORDs in dobject.h into uint32s, since they were preventing
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2009-08-08 00:36:35 +00:00 |
i_input.h
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- Split the joystick menu into two parts: A top level with general options
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2009-07-15 05:53:06 +00:00 |
i_keyboard.cpp
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- Moved Raw Input processing into a seperate method of FInputDevice so that
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2009-06-11 03:41:24 +00:00 |
i_main.cpp
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- Changed the DWORDs in dobject.h into uint32s, since they were preventing
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2009-08-08 00:36:35 +00:00 |
i_mouse.cpp
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- Moved Raw Input processing into a seperate method of FInputDevice so that
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2009-06-11 03:41:24 +00:00 |
i_movie.cpp
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- Adjusted the noise debug table so that fractional volume levels do not
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2008-07-01 01:28:22 +00:00 |
i_rawps2.cpp
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The menu code sucks!
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2009-07-26 03:25:18 +00:00 |
i_system.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
i_system.h
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- Changed random seed initialization so that it uses the system's
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2009-03-27 04:49:17 +00:00 |
i_xinput.cpp
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The menu code sucks!
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2009-07-26 03:25:18 +00:00 |
icon1.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
rawinput.h
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- SetCursorState() now calls ShowCursor() again, because capturing the mouse
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2009-05-24 03:15:04 +00:00 |
resource.h
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- Added simulation of Hexen's startup screen (currently minus net notches).
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2007-01-05 04:21:14 +00:00 |
st_start.cpp
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- moved ENDOOM lump name definition into gameinfo.
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2009-09-08 21:01:24 +00:00 |
win32iface.h
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- For hardware 2D, apply fixed colormaps when copying to video memory instead
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2009-09-22 04:21:27 +00:00 |
win32video.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
winres.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
wrappers.asm
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- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
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2008-08-09 03:13:43 +00:00 |
zdoom.exe.manifest
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- Fixed: The new sound pausing on menu open interrupted Strife conversations.
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2006-05-23 04:25:49 +00:00 |
zdoom.rc
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- Added Win64 support to the crash report generator.
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2008-08-24 04:51:15 +00:00 |
zdoom.RES
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |