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10 lines
161 B
GLSL
10 lines
161 B
GLSL
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void main()
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{
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FragColor = vec4(1.0, 1.0, 1.0, 0.0);
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#ifdef GBUFFER_PASS
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FragFog = vec4(0.0, 0.0, 0.0, 1.0);
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FragNormal = vec4(0.5, 0.5, 0.5, 1.0);
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#endif
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}
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