gzdoom/src/scripting
Christoph Oelckers 45dc9a7b47 - renamed the level variables.
currentUILevel is now primaryLevel.
For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed.
This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer.
The remaining global variables are not relevant for the level state.

The static 'level' has been mostly removed from the code except some places that still need work.
2019-02-02 00:25:51 +01:00
..
backend - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
decorate - fixed compilation errors with POSIX targets 2019-02-01 11:08:58 +02:00
vm - fixed compilation errors with POSIX targets 2019-02-01 11:08:58 +02:00
zscript Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-01 17:59:25 +01:00
symbols.cpp Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef_data.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
thingdef_properties.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
vmthunks.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
vmthunks_actors.cpp - changed most places where a player index is calculated by subtracting the player array's base access. 2019-02-01 17:31:11 +01:00