mirror of
https://github.com/ZDoom/gzdoom.git
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a8e350aed8
New names more appropriately match the size of the value they write to/read from the stream.
549 lines
12 KiB
C++
549 lines
12 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1994-1996 Raven Software
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// Copyright 1999-2016 Randy Heit
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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#include <string.h>
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#include <ctype.h>
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#include "doomdef.h"
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#include "m_swap.h"
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#include "hu_stuff.h"
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#include "s_sound.h"
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#include "g_game.h"
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#include "st_stuff.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "d_player.h"
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#include "v_text.h"
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#include "d_gui.h"
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#include "g_input.h"
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#include "d_net.h"
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#include "d_eventbase.h"
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#include "sbar.h"
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#include "v_video.h"
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#include "utf8.h"
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#include "gstrings.h"
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#include "vm.h"
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#include "c_buttons.h"
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#include "d_buttons.h"
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#include "v_draw.h"
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enum
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{
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QUEUESIZE = 128
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};
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EXTERN_CVAR (Bool, sb_cooperative_enable)
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EXTERN_CVAR (Bool, sb_deathmatch_enable)
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EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
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int active_con_scaletext();
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// Public data
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void CT_Init ();
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void CT_Drawer ();
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bool CT_Responder (event_t *ev);
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void CT_PasteChat(const char *clip);
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// Private data
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static void CT_ClearChatMessage ();
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static void CT_AddChar (int c);
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static void CT_BackSpace ();
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static void ShoveChatStr (const char *str, uint8_t who);
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static bool DoSubstitution (FString &out, const char *in);
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static TArray<uint8_t> ChatQueue;
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CVAR (String, chatmacro1, "I'm ready to kick butt!", CVAR_ARCHIVE)
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CVAR (String, chatmacro2, "I'm OK.", CVAR_ARCHIVE)
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CVAR (String, chatmacro3, "I'm not looking too good!", CVAR_ARCHIVE)
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CVAR (String, chatmacro4, "Help!", CVAR_ARCHIVE)
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CVAR (String, chatmacro5, "You suck!", CVAR_ARCHIVE)
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CVAR (String, chatmacro6, "Next time, scumbag...", CVAR_ARCHIVE)
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CVAR (String, chatmacro7, "Come here!", CVAR_ARCHIVE)
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CVAR (String, chatmacro8, "I'll take care of it.", CVAR_ARCHIVE)
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CVAR (String, chatmacro9, "Yes", CVAR_ARCHIVE)
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CVAR (String, chatmacro0, "No", CVAR_ARCHIVE)
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FStringCVarRef *chat_macros[10] =
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{
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&chatmacro0,
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&chatmacro1,
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&chatmacro2,
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&chatmacro3,
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&chatmacro4,
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&chatmacro5,
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&chatmacro6,
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&chatmacro7,
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&chatmacro8,
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&chatmacro9
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};
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CVAR (Bool, chat_substitution, false, CVAR_ARCHIVE)
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//===========================================================================
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//
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// CT_Init
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//
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// Initialize chat mode data
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//===========================================================================
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void CT_Init ()
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{
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ChatQueue.Clear();
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chatmodeon = 0;
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}
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//===========================================================================
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//
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// CT_Stop
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//
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//===========================================================================
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void CT_Stop ()
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{
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chatmodeon = 0;
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}
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//===========================================================================
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//
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// CT_Responder
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//
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//===========================================================================
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bool CT_Responder (event_t *ev)
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{
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if (chatmodeon && ev->type == EV_GUI_Event)
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{
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if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat)
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{
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if (ev->data1 == '\r')
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{
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ChatQueue.Push(0);
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ShoveChatStr ((char *)ChatQueue.Data(), chatmodeon - 1);
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ChatQueue.Pop();
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CT_Stop ();
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return true;
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}
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else if (ev->data1 == GK_ESCAPE)
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{
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CT_Stop ();
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return true;
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}
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else if (ev->data1 == '\b')
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{
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CT_BackSpace ();
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return true;
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}
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#ifdef __APPLE__
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else if (ev->data1 == 'C' && (ev->data3 & GKM_META))
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#else // !__APPLE__
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else if (ev->data1 == 'C' && (ev->data3 & GKM_CTRL))
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#endif // __APPLE__
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{
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ChatQueue.Push(0);
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I_PutInClipboard ((char *)ChatQueue.Data());
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ChatQueue.Pop();
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return true;
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}
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#ifdef __APPLE__
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else if (ev->data1 == 'V' && (ev->data3 & GKM_META))
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#else // !__APPLE__
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else if (ev->data1 == 'V' && (ev->data3 & GKM_CTRL))
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#endif // __APPLE__
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{
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CT_PasteChat(I_GetFromClipboard(false).GetChars());
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}
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}
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else if (ev->subtype == EV_GUI_Char)
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{
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// send a macro
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if (ev->data2 && (ev->data1 >= '0' && ev->data1 <= '9'))
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{
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ShoveChatStr (*chat_macros[ev->data1 - '0'], chatmodeon - 1);
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CT_Stop ();
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}
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else
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{
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CT_AddChar (ev->data1);
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}
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return true;
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}
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#ifdef __unix__
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else if (ev->subtype == EV_GUI_MButtonDown)
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{
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CT_PasteChat(I_GetFromClipboard(true).GetChars());
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}
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#endif
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}
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return false;
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}
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//===========================================================================
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//
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// CT_PasteChat
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//
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//===========================================================================
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void CT_PasteChat(const char *clip)
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{
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if (clip != nullptr && *clip != '\0')
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{
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auto p = (const uint8_t *)clip;
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// Only paste the first line.
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while (auto chr = GetCharFromString(p))
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{
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if (chr == '\n' || chr == '\r' || chr == '\b')
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{
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break;
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}
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CT_AddChar (chr);
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}
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}
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}
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//===========================================================================
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//
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// CT_Drawer
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//
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//===========================================================================
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void CT_Drawer (void)
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{
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auto drawer = twod;
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FFont *displayfont = NewConsoleFont;
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if (players[consoleplayer].camera != NULL &&
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(buttonMap.ButtonDown(Button_ShowScores) ||
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players[consoleplayer].camera->health <= 0 ||
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SB_ForceActive))
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{
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bool skipit = false;
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if (gamestate == GS_CUTSCENE)
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{
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// todo: check for summary screen
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}
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if (!skipit) HU_DrawScores (&players[consoleplayer]);
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}
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if (chatmodeon)
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{
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// [MK] allow the status bar to take over chat prompt drawing
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bool skip = false;
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IFVIRTUALPTR(StatusBar, DBaseStatusBar, DrawChat)
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{
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FString txt = ChatQueue;
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VMValue params[] = { (DObject*)StatusBar, &txt };
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int rv;
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VMReturn ret(&rv);
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VMCall(func, params, countof(params), &ret, 1);
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if (!!rv) return;
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}
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FStringf prompt("%s ", GStrings("TXT_SAY"));
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int x, scalex, y, promptwidth;
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y = (viewactive || gamestate != GS_LEVEL) ? -displayfont->GetHeight()-2 : -displayfont->GetHeight() - 22;
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scalex = 1;
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int scale = active_con_scale(drawer);
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int screen_width = twod->GetWidth() / scale;
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int screen_height= twod->GetHeight() / scale;
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int st_y = StatusBar->GetTopOfStatusbar() / scale;
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y += ((twod->GetHeight() == viewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;
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promptwidth = displayfont->StringWidth (prompt) * scalex;
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x = displayfont->GetCharWidth (displayfont->GetCursor()) * scalex * 2 + promptwidth;
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FString printstr = ChatQueue;
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// figure out if the text is wider than the screen
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// if so, only draw the right-most portion of it.
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const uint8_t *textp = (const uint8_t*)printstr.GetChars();
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while(*textp)
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{
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auto textw = displayfont->StringWidth(textp);
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if (x + textw * scalex < screen_width) break;
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GetCharFromString(textp);
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}
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printstr += displayfont->GetCursor();
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DrawText(drawer, displayfont, CR_GREEN, 0, y, prompt.GetChars(),
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DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
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DrawText(drawer, displayfont, CR_GREY, promptwidth, y, printstr.GetChars(),
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DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
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}
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}
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//===========================================================================
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//
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// CT_AddChar
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//
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//===========================================================================
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static void CT_AddChar (int c)
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{
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if (ChatQueue.Size() < QUEUESIZE-2)
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{
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int size;
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auto encode = MakeUTF8(c, &size);
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if (*encode)
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{
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for (int i = 0; i < size; i++)
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{
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ChatQueue.Push(encode[i]);
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}
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}
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}
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}
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//===========================================================================
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//
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// CT_BackSpace
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//
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// Backs up a space, when the user hits (obviously) backspace
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//===========================================================================
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static void CT_BackSpace ()
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{
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if (ChatQueue.Size())
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{
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int endpos = ChatQueue.Size() - 1;
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while (endpos > 0 && ChatQueue[endpos] >= 0x80 && ChatQueue[endpos] < 0xc0) endpos--;
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ChatQueue.Clamp(endpos);
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}
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}
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//===========================================================================
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//
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// CT_ClearChatMessage
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//
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// Clears out the data for the chat message.
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//===========================================================================
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static void CT_ClearChatMessage ()
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{
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ChatQueue.Clear();
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}
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//===========================================================================
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//
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// ShoveChatStr
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//
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// Sends the chat message across the network
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//
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//===========================================================================
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static void ShoveChatStr (const char *str, uint8_t who)
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{
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// Don't send empty messages
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if (str == NULL || str[0] == '\0')
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return;
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FString substBuff;
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if (str[0] == '/' &&
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(str[1] == 'm' || str[1] == 'M') &&
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(str[2] == 'e' || str[2] == 'E'))
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{ // This is a /me message
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str += 3;
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who |= 2;
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}
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Net_WriteInt8 (DEM_SAY);
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Net_WriteInt8 (who);
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if (chat_substitution && DoSubstitution (substBuff, str))
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{
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str = substBuff.GetChars();
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}
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Net_WriteString(CleanseString(const_cast<char*>(MakeUTF8(str))));
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}
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//===========================================================================
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//
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// DoSubstitution
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//
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// Replace certain special substrings with different values to reflect
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// the player's current state.
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//
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//===========================================================================
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static bool DoSubstitution (FString &out, const char *in)
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{
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player_t *player = &players[consoleplayer];
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auto weapon = player->ReadyWeapon;
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auto ammo1 = weapon ? weapon->PointerVar<AActor>(NAME_Ammo1) : nullptr;
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auto ammo2 = weapon ? weapon->PointerVar<AActor>(NAME_Ammo2) : nullptr;
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const char *a, *b;
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a = in;
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out = "";
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while ( (b = strchr(a, '$')) )
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{
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out.AppendCStrPart(a, b - a);
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a = ++b;
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while (*b && isalpha(*b))
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{
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++b;
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}
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ptrdiff_t ByteLen = b - a;
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if (ByteLen == 6)
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{
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if (strnicmp(a, "health", 6) == 0)
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{
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out.AppendFormat("%d", player->health);
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}
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else if (strnicmp(a, "weapon", 6) == 0)
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{
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if (weapon == NULL)
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{
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out += "no weapon";
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}
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else
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{
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out += weapon->GetClass()->TypeName.GetChars();
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}
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}
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}
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else if (ByteLen == 5)
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{
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if (strnicmp(a, "armor", 5) == 0)
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{
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auto armor = player->mo->FindInventory(NAME_BasicArmor);
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out.AppendFormat("%d", armor != NULL ? armor->IntVar(NAME_Amount) : 0);
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}
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}
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else if (ByteLen == 9)
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{
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if (strnicmp(a, "ammocount", 9) == 0)
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{
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if (weapon == NULL)
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{
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out += '0';
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}
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else
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{
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out.AppendFormat("%d", ammo1 != NULL ? ammo1->IntVar(NAME_Amount) : 0);
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if (ammo2 != NULL)
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{
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out.AppendFormat("/%d", ammo2->IntVar(NAME_Amount));
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}
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}
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}
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}
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else if (ByteLen == 4)
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{
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if (strnicmp(a, "ammo", 4) == 0)
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{
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if (ammo1 == NULL)
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{
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out += "no ammo";
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}
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else
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{
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out.AppendFormat("%s", ammo1->GetClass()->TypeName.GetChars());
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if (ammo2 != NULL)
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{
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out.AppendFormat("/%s", ammo2->GetClass()->TypeName.GetChars());
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}
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}
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}
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}
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else if (ByteLen == 0)
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{
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out += '$';
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if (*b == '$')
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{
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b++;
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}
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}
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else
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{
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out += '$';
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out.AppendCStrPart(a, ByteLen);
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}
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a = b;
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}
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// Return false if no substitution was performed
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if (a == in)
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{
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return false;
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}
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out += a;
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return true;
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}
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CCMD (messagemode)
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{
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if (menuactive == MENU_Off)
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{
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buttonMap.ResetButtonStates();
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chatmodeon = 1;
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C_HideConsole ();
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CT_ClearChatMessage ();
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}
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}
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CCMD (say)
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{
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if (argv.argc() == 1)
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{
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Printf ("Usage: say <message>\n");
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}
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else
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{
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ShoveChatStr (argv[1], 0);
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}
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}
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CCMD (messagemode2)
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{
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if (menuactive == MENU_Off)
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{
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buttonMap.ResetButtonStates();
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chatmodeon = 2;
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C_HideConsole ();
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CT_ClearChatMessage ();
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}
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}
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CCMD (say_team)
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{
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if (argv.argc() == 1)
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{
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Printf ("Usage: say_team <message>\n");
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}
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else
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{
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ShoveChatStr (argv[1], 1);
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}
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}
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