..
common
fix file names in mounted directories.
2024-01-18 07:05:32 +01:00
console
Renamed Networking Functions
2024-01-05 23:33:15 +01:00
g_statusbar
use FTranslationID in all places where strict type checking is needed.
2023-11-09 23:04:10 +01:00
gamedata
use map instead of linear search to find texture indices for animation
2024-01-09 06:38:08 -05:00
intermission
use FTranslationID in all places where strict type checking is needed.
2023-11-09 23:04:10 +01:00
launcher
activate localization of tabs and text update.
2024-01-11 17:50:26 +01:00
maploader
fixed compile errors.
2024-01-07 12:28:21 +01:00
menu
use proper access functions to ResourceData.
2023-12-10 10:32:16 +01:00
playsim
fix serialization
2024-01-16 10:27:08 -05:00
posix
add master levels to game list for steam
2023-11-02 21:41:58 +01:00
r_data
allow modeldef flags to be overriden
2024-01-16 10:27:08 -05:00
rendering
allow modeldef flags to be overriden
2024-01-16 10:27:08 -05:00
scripting
Added LightningSound MAPINFO property.
2024-01-05 17:35:03 +01:00
sound
do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume.
2023-12-28 17:10:33 +01:00
utility /nodebuilder
win32
hide the old main window as it no longer contains the startup.
2024-01-02 17:23:05 +01:00
am_map.cpp
use FTranslationID in all places where strict type checking is needed.
2023-11-09 23:04:10 +01:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt
Add tabs to the launcher window
2024-01-10 17:09:50 +01:00
ct_chat.cpp
Renamed Networking Functions
2024-01-05 23:33:15 +01:00
d_anonstats.cpp
d_buttons.h
d_defcvars.cpp
d_defcvars.h
d_event.h
d_iwad.cpp
adapted string table so that it can be initialized without full game data being available.
2024-01-09 17:22:59 +01:00
d_main.cpp
adapted string table so that it can be initialized without full game data being available.
2024-01-09 17:22:59 +01:00
d_main.h
d_net.cpp
Fixed bytes being written incorrectly
2024-01-06 15:40:31 -05:00
d_net.h
Fixed bytes being written incorrectly
2024-01-06 15:40:31 -05:00
d_netinf.h
d_netinfo.cpp
Renamed Networking Functions
2024-01-05 23:33:15 +01:00
d_protocol.cpp
Fixed bytes being written incorrectly
2024-01-06 15:40:31 -05:00
d_protocol.h
Fixed bytes being written incorrectly
2024-01-06 15:40:31 -05:00
doomdata.h
doomdef.h
Add sv_coopsharekeys
- in coop, picking up a key will distribute it to all online players
2023-11-11 20:50:31 -05:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp
Added 64-bit networking support
2024-01-05 23:33:15 +01:00
events.h
Added 64-bit networking support
2024-01-05 23:33:15 +01:00
g_cvars.cpp
g_cvars.h
g_dumpinfo.cpp
Renamed Networking Functions
2024-01-05 23:33:15 +01:00
g_game.cpp
Renamed Networking Functions
2024-01-05 23:33:15 +01:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp
Renamed Networking Functions
2024-01-05 23:33:15 +01:00
g_level.h
g_levellocals.h
use FSoundID for script provided sounds instead of FString.
2024-01-05 17:41:58 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
gameconfigfile.h
hu_scores.cpp
hu_stuff.h
m_cheat.cpp
Renamed Networking Functions
2024-01-05 23:33:15 +01:00
m_cheat.h
m_misc.cpp
merge FileData and ResourceData.
2023-12-14 17:22:29 +01:00
m_misc.h
namedef_custom.h
added per-sector sky UDMF properties.
2023-10-29 17:49:59 +01:00
p_conversation.cpp
Renamed Networking Functions
2024-01-05 23:33:15 +01:00
p_conversation.h
p_openmap.cpp
implement the different reader types.
2023-12-14 17:22:32 +01:00
p_saveg.cpp
serialize the remap data of custom translations defined at run time.
2023-11-19 12:44:22 +01:00
p_saveg.h
p_setup.cpp
added per-sector sky UDMF properties.
2023-10-29 17:49:59 +01:00
p_setup.h
p_states.cpp
- add two parameters to GetSpriteTexture: spritenum and framenum, since some states are "####" "#"
2024-01-02 20:59:00 +01:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h
st_stuff.cpp
Renamed Networking Functions
2024-01-05 23:33:15 +01:00
st_stuff.h
version.h
wi_stuff.cpp
wi_stuff.h