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9 lines
218 B
GLSL
9 lines
218 B
GLSL
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void SetupMaterial(inout Material material)
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{
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float index = getTexel(vTexCoord.st).r;
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index = ((index * 255.0) + 0.5) / 256.0;
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vec4 tex = texture(texture2, vec2(index, 0.5));
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tex.a = 1.0;
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material.Base = tex;
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}
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