gzdoom/wadsrc/static/shaders/scene/material_paletted.glsl
2023-09-25 21:18:57 +02:00

9 lines
218 B
GLSL

void SetupMaterial(inout Material material)
{
float index = getTexel(vTexCoord.st).r;
index = ((index * 255.0) + 0.5) / 256.0;
vec4 tex = texture(texture2, vec2(index, 0.5));
tex.a = 1.0;
material.Base = tex;
}