gzdoom/wadsrc/static/shaders/scene
Magnus Norddahl 11ca6bb067 Fix the clear screen shader bug
Fix texture set layout not matching the c++ code's version (vulkan validation error)
2023-09-25 21:18:58 +02:00
..
bones.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
desaturate.glsl Add support for using #include in glsl files and improve glsl compile errors 2023-09-25 21:18:57 +02:00
frag_burn.glsl Fix shader build errors and remove support for old deprecated shader types 2023-09-25 21:18:57 +02:00
frag_fogboundary.glsl Fix shader build errors and remove support for old deprecated shader types 2023-09-25 21:18:57 +02:00
frag_main.glsl Fix the clear screen shader bug 2023-09-25 21:18:58 +02:00
frag_stencil.glsl Fix shader build errors and remove support for old deprecated shader types 2023-09-25 21:18:57 +02:00
grayscale.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
includes.glsl Fix misc shader related issues 2023-09-25 21:18:58 +02:00
layout_frag.glsl Fix misc shader related issues 2023-09-25 21:18:58 +02:00
layout_shared.glsl Fix the clear screen shader bug 2023-09-25 21:18:58 +02:00
layout_vert.glsl Add support for using #include in glsl files and improve glsl compile errors 2023-09-25 21:18:57 +02:00
light_shadow.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
light_spot.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
lightmodel.glsl Fix shader build errors and remove support for old deprecated shader types 2023-09-25 21:18:57 +02:00
lightmodel_nolights.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
lightmodel_normal.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
lightmodel_pbr.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
lightmodel_software.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
lightmodel_specular.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
mateffect_default.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
mateffect_warp1.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
mateffect_warp2.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material.glsl Fix misc shader related issues 2023-09-25 21:18:58 +02:00
material_default.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_jagged.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_noise.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_smooth.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_smoothnoise.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_smoothtranslucent.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_software.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_standard.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_swirly.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_gettexel.glsl Fix misc shader related issues 2023-09-25 21:18:58 +02:00
material_legacy_pmaterial.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_legacy_process.glsl Add support for using #include in glsl files and improve glsl compile errors 2023-09-25 21:18:57 +02:00
material_legacy_ptexel.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_normalmap.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_notexture.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_paletted.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_pbr.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_spec.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
vert_main.glsl Add support for using #include in glsl files and improve glsl compile errors 2023-09-25 21:18:57 +02:00