gzdoom/src/common
2022-04-26 20:50:37 +02:00
..
2d - add wipe transition support to the screenjob runner. 2022-04-26 20:50:37 +02:00
audio Fixed GUS Emulation with DMXGUS(C) lump conf. 2022-04-09 22:45:31 +02:00
console - added a bit of hackery so that compatmode CVAR can be set up on startup 2022-04-12 00:31:31 +02:00
cutscenes - add wipe transition support to the screenjob runner. 2022-04-26 20:50:37 +02:00
engine - add wipe transition support to the screenjob runner. 2022-04-26 20:50:37 +02:00
filesystem - zip64 handling 2022-04-22 11:10:25 +02:00
fonts - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
menu - Backend update from Raze 2022-04-26 20:50:36 +02:00
models Fix usage of -1 as OBJ model FrameIndex 2022-04-24 19:40:08 +02:00
objects Make GC::CheckTime 64-bit, just in case. 2022-01-11 13:01:31 +01:00
platform Use RDTSC equivalent on AARCH64. 2022-03-25 17:01:39 +01:00
rendering - Backend update from Raze 2022-04-26 20:50:36 +02:00
scripting - Backend update from Raze 2022-04-26 20:50:36 +02:00
statusbar - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
textures Revert "- change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging." 2022-04-21 02:49:39 -04:00
thirdparty - screenjob. fixes from Raze 2022-04-26 20:50:35 +02:00
utility - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00