- Backend update from Raze

This commit is contained in:
Christoph Oelckers 2022-04-25 17:31:20 +02:00
parent feb65bcb99
commit 4e72ea1cfa
4 changed files with 16 additions and 9 deletions

View file

@ -43,7 +43,7 @@
void M_StartControlPanel(bool makeSound, bool scaleoverride = false);
FName MessageBoxClass = NAME_MessageBoxMenu;
CVAR(Bool, m_quickexit, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, m_quickexit, false, CVAR_ARCHIVE)
typedef void(*hfunc)();
DEFINE_ACTION_FUNCTION(DMessageBoxMenu, CallHandler)

View file

@ -455,7 +455,7 @@ void FSkyVertexBuffer::RenderRow(FRenderState& state, EDrawType prim, int row, T
//
//-----------------------------------------------------------------------------
void FSkyVertexBuffer::RenderDome(FRenderState& state, FGameTexture* tex, int mode, bool which)
void FSkyVertexBuffer::RenderDome(FRenderState& state, FGameTexture* tex, int mode, bool which, PalEntry color)
{
auto& primStart = which ? mPrimStartBuild : mPrimStartDoom;
if (tex && tex->isValid())
@ -471,6 +471,13 @@ void FSkyVertexBuffer::RenderDome(FRenderState& state, FGameTexture* tex, int mo
if (mode == FSkyVertexBuffer::SKYMODE_MAINLAYER && tex != nullptr)
{
auto& col = R_GetSkyCapColor(tex);
col.first.r = col.first.r * color.r / 255;
col.first.g = col.first.g * color.g / 255;
col.first.b = col.first.b * color.b / 255;
col.second.r = col.second.r * color.r / 255;
col.second.g = col.second.g * color.g / 255;
col.second.b = col.second.b * color.b / 255;
state.SetObjectColor(col.first);
state.EnableTexture(false);
RenderRow(state, DT_TriangleFan, 0, primStart);
@ -497,13 +504,13 @@ void FSkyVertexBuffer::RenderDome(FRenderState& state, FGameTexture* tex, int mo
//
//-----------------------------------------------------------------------------
void FSkyVertexBuffer::RenderDome(FRenderState& state, FGameTexture* tex, float x_offset, float y_offset, bool mirror, int mode, bool tiled, float xscale, float yscale)
void FSkyVertexBuffer::RenderDome(FRenderState& state, FGameTexture* tex, float x_offset, float y_offset, bool mirror, int mode, bool tiled, float xscale, float yscale, PalEntry color)
{
if (tex)
{
SetupMatrices(tex, x_offset, y_offset, mirror, mode, state.mModelMatrix, state.mTextureMatrix, tiled, xscale, yscale);
}
RenderDome(state, tex, mode, false);
RenderDome(state, tex, mode, false, color);
}
@ -513,10 +520,11 @@ void FSkyVertexBuffer::RenderDome(FRenderState& state, FGameTexture* tex, float
//
//-----------------------------------------------------------------------------
void FSkyVertexBuffer::RenderBox(FRenderState& state, FSkyBox* tex, float x_offset, bool sky2, float stretch, const FVector3& skyrotatevector, const FVector3& skyrotatevector2)
void FSkyVertexBuffer::RenderBox(FRenderState& state, FSkyBox* tex, float x_offset, bool sky2, float stretch, const FVector3& skyrotatevector, const FVector3& skyrotatevector2, PalEntry color)
{
int faces;
state.SetObjectColor(color);
state.EnableModelMatrix(true);
state.mModelMatrix.loadIdentity();
state.mModelMatrix.scale(1, 1 / stretch, 1); // Undo the map's vertical scaling as skyboxes are true cubes.

View file

@ -90,8 +90,8 @@ public:
}
void RenderRow(FRenderState& state, EDrawType prim, int row, TArray<unsigned int>& mPrimStart, bool apply = true);
void RenderDome(FRenderState& state, FGameTexture* tex, int mode, bool which);
void RenderDome(FRenderState& state, FGameTexture* tex, float x_offset, float y_offset, bool mirror, int mode, bool tiled, float xscale = 0, float yscale = 0);
void RenderBox(FRenderState& state, FSkyBox* tex, float x_offset, bool sky2, float stretch, const FVector3& skyrotatevector, const FVector3& skyrotatevector2);
void RenderDome(FRenderState& state, FGameTexture* tex, int mode, bool which, PalEntry color = 0xffffffff);
void RenderDome(FRenderState& state, FGameTexture* tex, float x_offset, float y_offset, bool mirror, int mode, bool tiled, float xscale = 0, float yscale = 0, PalEntry color = 0xffffffff);
void RenderBox(FRenderState& state, FSkyBox* tex, float x_offset, bool sky2, float stretch, const FVector3& skyrotatevector, const FVector3& skyrotatevector2, PalEntry color = 0xffffffff);
};

View file

@ -272,4 +272,3 @@ struct AFuncDesc;
struct FieldDesc;
AFuncDesc *FindFunction(PContainerType *cls, const char * string);
FieldDesc *FindField(PContainerType *cls, const char * string);
void SetImplicitArgs(TArray<PType*>* args, TArray<uint32_t>* argflags, TArray<FName>* argnames, PContainerType* cls, uint32_t funcflags, int useflags);