gzdoom/src/g_shared
Christoph Oelckers cbcc7443c6 - added Xaser's bobbing style options submission.
SVN r3615 (trunk)
2012-05-02 20:58:29 +00:00
..
a_action.cpp - fixed some more potential NULL pointer accesses. 2011-08-31 06:14:28 +00:00
a_action.h
a_armor.cpp - added FDARI's Default/global damagetype properties submission. 2012-04-07 12:11:17 +00:00
a_artifacts.cpp - Fixed: When PlayerIsGone() destroys a morphed player, it needs to destroy the unmorphed player too. 2012-05-01 03:43:14 +00:00
a_artifacts.h - Fixed: When PlayerIsGone() destroys a morphed player, it needs to destroy the unmorphed player too. 2012-05-01 03:43:14 +00:00
a_bridge.cpp
a_camera.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
a_debris.cpp
a_decals.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fastprojectile.cpp - added Gez's patch for proper splash checks with 3D-floors. 2011-09-21 19:39:12 +00:00
a_flashfader.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fountain.cpp
a_hatetarget.cpp
a_keys.cpp
a_keys.h
a_lightning.cpp - Restored savegame compatibility that was removed in r3427. 2012-03-13 02:43:24 +00:00
a_lightning.h
a_mapmarker.cpp
a_morph.cpp - Fixed: When PlayerIsGone() destroys a morphed player, it needs to destroy the unmorphed player too. 2012-05-01 03:43:14 +00:00
a_morph.h
a_movingcamera.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_pickups.cpp - In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do. 2012-04-14 03:55:46 +00:00
a_pickups.h - added Xaser's bobbing style options submission. 2012-05-02 20:58:29 +00:00
a_puzzleitems.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_quake.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_randomspawner.cpp - moved the FRenderer::StateChanged call from AActor::StaticSpawn to AActor::PostBeginPlay. 2012-03-07 01:03:56 +00:00
a_secrettrigger.cpp
a_sectoraction.cpp
a_setcolor.cpp
a_sharedglobal.h
a_skies.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_soundenvironment.cpp
a_soundsequence.cpp
a_spark.cpp
a_specialspot.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_specialspot.h
a_waterzone.cpp
a_weaponpiece.cpp - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
a_weaponpiece.h - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
a_weapons.cpp - added Xaser's bobbing style options submission. 2012-05-02 20:58:29 +00:00
hudmessages.cpp - Fixed: DHUDMessageTypeOnFadeOut::Tick() did not skip over color escapes. 2012-04-15 03:13:07 +00:00
sbar.h - changed damage screen blending code so that the same version can be used by any renderer. 2012-05-01 11:27:54 +00:00
sbar_mugshot.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
sbarinfo.cpp - Fixed: DSBarInfo did not declare its object pointers for the garbage collector. 2012-04-14 02:55:47 +00:00
sbarinfo.h
sbarinfo_commands.cpp - Fixed typo in SBarInfo WeaponIcon code. That said, I do wonder if the new behavior might break some existing status bar since it might be intended that weapons such as the fists draw no icon. 2012-04-28 03:13:39 +00:00
shared_hud.cpp - changed icon lookup for weapons in SBARINFO so that it uses the alternative HUD's method if the weapon does not have an icon defined. 2012-04-22 09:41:06 +00:00
shared_sbar.cpp - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00