gzdoom/wadsrc/static
Christoph Oelckers cbbd0fd0b7 - fixed: Strife's in-level slideshow had the wrong music.
- fixed: Sounds played on an intermission page must be stopped when the page is destroyed.


SVN r2899 (finale)
2010-10-05 19:15:33 +00:00
..
acs - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
actors - added some constant definitions for action specials to DECORATE header. 2010-09-27 05:49:56 +00:00
graphics - added a default cursor for Chex Quest. 2010-09-26 07:46:34 +00:00
mapinfo - fixed: Strife's in-level slideshow had the wrong music. 2010-10-05 19:15:33 +00:00
sbarinfo - Fixed: the hexen statusbar should assume you are the fighter if you are not one of the known classes. 2010-07-01 21:03:29 +00:00
shaders/d3d - Since I am currently without a primary video card and stuck with this 2009-10-08 04:03:32 +00:00
sounds - Reprocess all sounds with flac 1.2.1. 2009-09-15 01:55:36 +00:00
sprites - Smaller sprites 2009-09-24 02:51:07 +00:00
textures About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
xlat - added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps. 2010-08-29 12:20:35 +00:00
althudcf.txt - fixed: Changing APROP_Friendly in ACS did not adjust the monster count. 2010-08-10 16:22:57 +00:00
animated.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
animdefs.txt - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
compatibility.txt - set 'setslopeoverflow' compatibility flag for all maps in Massmouth2. 2010-09-02 22:33:34 +00:00
confont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
dbigfont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
decaldef.txt - removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway. 2009-09-14 22:12:31 +00:00
decorate.txt - Added Gez's A_Blast submission. 2009-09-28 15:55:57 +00:00
dehsupp.txt - Gez's latest cleanup patch. 2009-09-17 20:54:07 +00:00
fontdefs.txt - Fixed: The Doom status bar's ammo display may not use the INDEXFONT for 2009-02-21 11:08:14 +00:00
in_epi1.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_epi2.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_epi3.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_htc1.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_htc2.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_htc3.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
indexfont - fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles. 2008-07-23 15:32:18 +00:00
language.enu - Fixed typo in plasma gun's nametag. 2010-09-19 16:49:43 +00:00
language.fr - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
language.ita - Added SnailMan's updated language.ita file. 2009-12-11 07:45:46 +00:00
lockdefs.txt - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
menudef.txt - added a default cursor for Chex Quest. 2010-09-26 07:46:34 +00:00
netnotch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
notch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
reverbs.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sbarinfo.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sbigfont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sndinfo.txt - Remove extra *usefail definition for the pig player. 2010-09-19 03:30:31 +00:00
sndseq.txt - Fixed copy-paste fail for DoorCloseSmallWood. 2010-01-08 04:01:30 +00:00
spaldoom.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
spalhtic.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
teaminfo.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
terrain.txt - fixed: Heretic's splashes don't alert monsters. 2010-05-11 17:30:27 +00:00
textcolors.txt - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
textures.txt - fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them. 2010-09-21 16:50:09 +00:00
vga-rom-font.16 About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
x11r6rgb.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
xhairs.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00