mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-16 09:21:43 +00:00
d718827ec1
assumed when writing its DECORATE code. SVN r423 (trunk)
86 lines
1.4 KiB
Text
86 lines
1.4 KiB
Text
//===========================================================================
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//
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// Cacodemon
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//
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//===========================================================================
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ACTOR Cacodemon 3005
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{
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Game Doom
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SpawnID 19
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Health 400
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Radius 31
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Height 56
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Mass 400
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Speed 8
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PainChance 128
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Monster
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+FLOAT +NOGRAVITY
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SeeSound "caco/sight"
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PainSound "caco/pain"
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DeathSound "caco/death"
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ActiveSound "caco/active"
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Obituary "$OB_CACO"
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HitObituary "$OB_CACOHIT"
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States
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{
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Spawn:
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HEAD A 10 A_Look
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Loop
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See:
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HEAD A 3 A_Chase
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Loop
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Missile:
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HEAD B 5 A_FaceTarget
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HEAD C 5 A_FaceTarget
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HEAD D 5 BRIGHT A_HeadAttack
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Goto See
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Pain:
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HEAD E 3
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HEAD E 3 A_Pain
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HEAD F 6
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Goto See
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Death:
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HEAD G 8
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HEAD H 8 A_Scream
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HEAD I 8
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HEAD J 8
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HEAD K 8 A_NoBlocking
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HEAD L -1 A_SetFloorClip
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Stop
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Raise:
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HEAD L 8 A_UnSetFloorClip
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HEAD KJIHG 8
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Goto See
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}
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}
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//===========================================================================
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//
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// Cacodemon plasma ball
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//
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//===========================================================================
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ACTOR CacodemonBall
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{
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Game Doom
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SpawnID 126
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Radius 6
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Height 8
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Speed 10
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FastSpeed 20
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Damage 5
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Projectile
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+RANDOMIZE
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RenderStyle Add
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Alpha 1
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SeeSound "caco/attack"
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DeathSound "caco/shotx"
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States
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{
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Spawn:
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BAL2 AB 4 BRIGHT
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Loop
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Death:
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BAL2 CDE 6 BRIGHT
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Stop
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}
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}
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