- Fixed: The Cacodemon doesn't have a melee attack defined as I mistakenly

assumed when writing its DECORATE code.


SVN r423 (trunk)
This commit is contained in:
Christoph Oelckers 2006-12-23 23:09:23 +00:00
parent 9b0b199bb5
commit d718827ec1
3 changed files with 3 additions and 1 deletions

View file

@ -1,4 +1,6 @@
December 23, 2006 (Changes by Graf Zahl)
- Fixed: The Cacodemon doesn't have a melee attack defined as I mistakenly
assumed when writing its DECORATE code.
- Fixed: Commander Keen's death sequence had one state duplicated.
- Fixed: Due to the changes for custom states the internal weapons shouldn't
define a holdatk state unless it differs from the attack state.

View file

@ -582,6 +582,7 @@ sector_t *AActor::LinkToWorldForMapThing ()
distance = radius - distance;
x += FixedMul(distance, finecosine[finean]);
y += FixedMul(distance, finesine[finean]);
ssec = R_PointInSubsector (x, y);
break;
}
#else

View file

@ -29,7 +29,6 @@ ACTOR Cacodemon 3005
See:
HEAD A 3 A_Chase
Loop
Melee:
Missile:
HEAD B 5 A_FaceTarget
HEAD C 5 A_FaceTarget