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- Minor changes, copyright year, 3DGE became EDGE v2, link to EDGE v2 repo for attribution (at least for this file).
22 lines
948 B
Markdown
22 lines
948 B
Markdown
# Welcome to GZDoom!
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[![Build Status](https://github.com/coelckers/gzdoom/workflows/Continuous%20Integration/badge.svg)](https://github.com/coelckers/gzdoom/actions?query=workflow%3A%22Continuous+Integration%22)
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## GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine
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Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors
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Doom Source (c) 1997 id Software, Raven Software, and contributors
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Please see license files for individual contributor licenses
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Special thanks to Coraline of the EDGE team for allowing us to use her [README.md](https://github.com/3dfxdev/EDGE/blob/master/README.md) as a template for this one.
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### Licensed under the GPL v3
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##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
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---
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## How to build GZDoom
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To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
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