gzdoom/src/thingdef
Christoph Oelckers 4667bfe46f - Added translucent blending modes to FMultipatchTexture (not tested yet!)
- Also changed all true color texture creation functions to use proper alpha
  values instead of inverted ones.
- Changed FRemapTable so that all palette entries must contain proper alpha
  values. 
- Fixed: The F1 screen check in m_menu.cpp was missing a NULL pointer check.
- Changed: The boss brain's explosions play weapons/rocklx which is an 
  unlimited sound. This can become extremely loud. Replaced with a new
  sound which is just an alias to weapons/rocklx but has a limit of 4.


SVN r932 (trunk)
2008-04-22 18:48:30 +00:00
..
olddecorations.cpp - Fixed: The render style table for old decorations was missing STYLE_Stencil so 2008-01-31 21:00:34 +00:00
thingdef.cpp - Added Martin Howe's morph system update. 2008-04-12 15:31:18 +00:00
thingdef.h - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00
thingdef_codeptr.cpp - Added Martin Howe's fixes for morphing and DECORATE function prototypes. 2008-04-17 20:34:58 +00:00
thingdef_exp.cpp - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00
thingdef_main.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
thingdef_properties.cpp - Added translucent blending modes to FMultipatchTexture (not tested yet!) 2008-04-22 18:48:30 +00:00
thingdef_states.cpp - Removed thingdef_specials.h and thingdef_specials.gperf and replaced 2008-03-19 12:48:02 +00:00