gzdoom/src/gl
alexey.lysiuk c68aa2b241 Added FXAA post-processing
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample:
https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
2016-10-03 00:15:45 +02:00
..
compatibility - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
data - fixed: Screen size update coordinates were copied into the wrong buffer location. 2016-09-28 09:25:48 +02:00
dynlights - fixed incorrect function name in sprites drawer. 2016-09-24 12:09:53 +02:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed winding of voxel polygons. 2016-09-22 10:28:14 +02:00
renderer Added FXAA post-processing 2016-10-03 00:15:45 +02:00
scene Added FXAA post-processing 2016-10-03 00:15:45 +02:00
shaders Added FXAA post-processing 2016-10-03 00:15:45 +02:00
stereo3d Retain stereoscopic parity after dragging window in row interleaved 3D mode. 2016-10-02 16:11:06 -04:00
system - fixed: Screen size update coordinates were copied into the wrong buffer location. 2016-09-28 09:25:48 +02:00
textures - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00